[NetBehaviour] Residency Responses number 2
rich white
counterwork at blueyonder.co.uk
Fri Jul 1 09:50:46 CEST 2005
hi marc, jason and all
my sentence 'what needs to be there? what does it need to do? does it do
it? yes! job done.' was not a description of looking at the work, it was
a (very short-hand) description of how i feel jason made the residency
peices. i know i am probably wrong but this is the impression i get. and
this is not trying to belittle his work in anyway - because something
appears quick or effortless does not mean that it was. maybe jason can
tell us a little more about his process?
and while yout at it jason, could you send me the .fla for the spinning
3D-style layered image thing (used in miranda & neumark and also the
bomargene maps)? i'll dig something out for you in return.
cheers
rich
-----Original Message-----
From: netbehaviour-bounces at netbehaviour.org
[mailto:netbehaviour-bounces at netbehaviour.org] On Behalf Of marc
Sent: 01 July 2005 00:37
To: netbehaviour
Subject: Re: [NetBehaviour] Residency Responses number 2
Hi Rich, Jason & Netbehaviourists,
Let me just say that this example used shining more light on your
statement (below) is very funny - and very well put.
>I often feel that flash has been given a bad start by being called
flash
- it's like naming your son champ and then forcing him to be a boxer. he
may be good at boxing? he may even win? but deep down aren't you
thinking 'what else could he do?'
And these words "but deep down aren't you thinkin what else could he
do?" are very astute.
I think that one thing that we can easily forget here, is that doing a
residency on this list - demands a certain degree of performance. Which
could actually have a lot to do with time. Because things are changing
all the time on this list, continuing emails, discussions, news and
postings, instant mailing creates a kind of rhythm, it is moving all of
the time, and this could have some influence on the way that we perceive
any residency on this list, for the work is not a static object or
seperate from other things - like on a wall in a gallery, or a gallery
context. It just so happens to be meshed between various, networked
rhythms - due to the nature of the type of work that it is, as in - on
the Internet, and also the fact that people are viewing the work in the
context of it being part of a residency.
>what strikes me about jason's use of flash is that it seems completely
unapologetic. it is no nonsense. it screams 'FLASH' but it doesn't
matter because it isn't pretending that it is anything other than a
piece of work made with flash.
Again, well communicated. And I think that this needed to be said...
>I like this simplicity. it is also reflected in the interfaces: buttons
are boxes or circles, arrows are often hand-drawn with the mouse. it
feels like a very honest approach to creating works, without fiddling
around, just making use of the essentials - what needs to be there? what
does it need to do? does it do it? yes! job done. this approach brings
it's own aesthetic quality.
To answer this is not easy - because I agree with the sentiment.
Although I do not think that anyone is expecting Jason's way of working,
or his work to conform or fit into their own specific criteria. What
makes a residency such as this interesting, is viewing and seeing how
other people's differnt ways of working, enlightens our own practice or
way of understanding art in larger context. I think that a lot of all
this is about learning, and questions are coming from a place of
authentic interest rather than trying to pick on someone...if this was
the case, I feel that the language would be more agressive on here
generally, and it isn't.
Enquiry into another's work can sometimes touch on things that the
artist themselves might possibly feel is being rude or missing the
point. Yet, we are meant to be discussing the work created here - not to
just look at the work and say right - that's it. This act kind of
defeats the object of having a residency and opening it up for
discussion really.
marc
jason and netbehaviourists
flash, like any tool, can be used very well or very badly. and sometimes
too well. people very often get carried away with making things fade
in/out, glide gently, bob around and react in 'physics' type ways for
absolutely no reason other than that they can.
what strikes me about jason's use of flash is that it seems completely
unapologetic. it is no nonsense. it screams 'FLASH' but it doesn't
matter because it isn't pretending that it is anything other than a
piece of work made with flash.
I like this simplicity. it is also reflected in the interfaces: buttons
are boxes or circles, arrows are often hand-drawn with the mouse. it
feels like a very honest approach to creating works, without fiddling
around, just making use of the essentials - what needs to be there? what
does it need to do? does it do it? yes! job done. this approach brings
it's own aesthetic quality.
I often feel that flash has been given a bad start by being called flash
- it's like naming your son champ and then forcing him to be a boxer. he
may be good at boxing? he may even win? but deep down aren't you
thinking 'what else could he do?'
rich
http://www.counterwork.co.uk
-----Original Message-----
From: netbehaviour-bounces at netbehaviour.org
[mailto:netbehaviour-bounces at netbehaviour.org] On Behalf Of Jason Nelson
Sent: 30 June 2005 13:23
To: NetBehaviour at netbehaviour.org
Subject: [NetBehaviour] Residency Responses number 2
Ruth and all,
Yeah there certainly has been heaps of talk about
flash as an art/animation/web tool. The basic reason I
use it, is that I am sloppy, I leave off details,
include misspellings in my work, leave links dry and
all the other signs of a mind gone off to another
world for vacation. And with hard coding, with DHTML, javascript and all
the other fancy fancies, I would spend hours searching for these small
imperfections, these missing parcels and potions. So at least with flash
I can check the actionscript and all.
Really any work isnt about the technology, and
shouldnt be about the tool. I you use a shovel, when
you dig it leaves a shovel shape. But to use the
shovel as an artistic tool or killing implement, the
idea is to leave the shovel behind, as if the hole
just appeared with aid if implement, or head crushed
simply by air pressure.
Of course people will look at this work and say. Oh
that is flash. Only because there isnt another tool
like it out there. I do think many things look too
flashy, but things also look to photoy, or soundy, or
texty. Really....it is and always will be about the
content.
As far as other artists. I do exchange flas quite a
lot with other people. This makes play and learning
terribly easy, and I love swimming within another's
net space. You can tell heaps about other people by
the way they organize their libraries, the way they
name layers, how they use objects, where they hide
things etc....there is a sociological essay there
somewhere.....hm....maybe I can get Marco media to fund it.
Lastly, Let me add that Flash is like a series of
magic tricks...the hidden and illusion are much better
pals than the engine jockeys filling up grocery store
parking lots on Saturday nights. I could use a snow
cone. I like grape.
cheers, Jason
--- Ruth Catlow <mailto:ruth.catlow at furtherfield.org>
<ruth.catlow at furtherfield.org> wrote:
Hi All,
I've been taken a look back through Jason Nelson's
residency. What a
diverse and deep labour of love.
I searched into each interface for the behavioural
model it proposed I
adopt- where the rewards lay, how those rewards were
elicited (like a
change of expression in a baby's face in response to
a smile) and then
indications of identities of the artists. Every
decision became part of
building a portrait of a group of people.
I'm drawn to the pieces that that connect words and
architecture- ley's
tree poem, praying in the suburbs and daily's inner
and inner space- or
are they all getting muddled now. Then something
completely different -
Golan's and de Pinto's faces smiling under my mouse
strokes, like half
washed away murals.
One thing I'd like to hear more about though Jason
is your relationship
with the Flash software and perhaps with other
artists who work with
Flash. What, if any do you feel are the
strengths/limitations of the
software on your explorations of interface/creature
creation?
I know it may be well trodden territory for some but
I don't think I've
seen you write about it. What about other people on
the list....?
cheers
Ruth
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