[NetBehaviour] MINDPLAY conference - Deadline extended to 30th September 2005

marc marc.garrett at furtherfield.org
Tue Sep 27 19:47:13 CEST 2005


*INDPLAY conference - Deadline extended to 30th September 2005*
        
Call for Conference contributions for MINDPLAY - a conference on the social,

intellectual and experiential dimensions of play and interaction in digital
media
environments
        
Conference Date: Friday January 20th 2006
Full details: http://www.mindplay.org.uk
Enquiries and submission : enquiries at mindplay.org.uk

Extended deadline for abstracts: Friday 30th September 2005
        
MINDPLAY is a one day conference on the social, intellectual and
experiential 
dimensions of play and interaction in digital media environments. The
conference
focuses on mindful and playful relationships with digital media environments

including mobile and ubiquitous media, new cinema, gameplay, wired
performance 
spaces and networked communities. We encourage submissions of papers, 
practice-led research, poster presentations, demonstrations and
installations.
        
Mindplay will bring together a range of practitioners, artists and scholars
to 
encourage new discourses with which to talk about play in digital media 
environments. It is intended as a lively forum investigating current
research issues 
and practices, and engaging participants through juxtaposing a range of
diverse 
artistic and theoretical approaches to play in digital media environments.
        
Selected papers may be published in a special issue of the
journal  'Digital Creativity'
(http://www.tandf.co.uk/journals/titles/14626268.asp).
        
Group for Research in Interactive Media
London Metropolitan University
        
___________________________________________________________

Areas of enquiry
        
In developing their submissions, delegates are asked to address one of the 
following areas of enquiry:
        
-> Plug-and-Play
We are inviting submissions and papers that explore the mergence of mobile 
technologies and the impact of the portable, wireless media centre on
society and
culture. How have mobile devices altered our perception of communication,
play, 
physical space and proximity? Downloading and sharing media-rich content
across 
global networks has become commonplace, 'visual storytelling' through the
use of 
the ubiquitous camera -phone has expanded our notion of shared experience. 
Within Plug-and-Play, we are interested in work that engages with the
following: · 
Portable Network Gaming · Locative Technologies · Micro Movies & P2P
Sharing.
        
-> Record-Stop-Play
Within the record-stop-play theme we invite submissions dealing with the
digital 
moving image. Concerns will range from the evolution in the way that viewing

positions are understood in relation to moving image apparatus, to an
interest in 
cinema as database and the emergence of new forms of performed moving image.

Work around VJ culture will be particularly welcome as will consideration of
the 
impact of high definition video and emerging new media platforms. Analysis
of the 
aesthetic qualities of moving images and the shift away from moving image as
an 
indexical form with the advent of synthetic photo-realist technologies will
be another 
key area of concern.
        
-> The Smart Player
Game-based learning, web-based games in marketing, adult gaming, game 
audiences. Digital gaming is reaching wider audiences and new markets,
players 
are getting smarter and more diverse, playing is now not just a form of
entertainment 
but also a way to market products, inform and educate. We are inviting
submissions 
and papers that investigate old and new forms of gaming and in particular:
the 
game industry; game applications and markets; game cultures; games and
learning; 
game audiences; games in marketing.
        
-> Playtime
Submissions are sought from digital media practitioners who are exploring
spatial 
relationships and applications that utilise 'live' user input. This could
include new 
musical instruments, sound and/or video installations or movement based 
applications. Submissions are particularly welcomed from practitioners
exploring 
randomness, 'live' coding and improvisation in their practice; i.e.
practitioners who 
do not use pre-recorded materials.
        
-> Let Us Play
This area aims to facilitate new and playful possibilities of engagement
with digital 
media within community and society. Submissions are sought from
practitioners who 
are exploring the potential of digital media to engage, activate and
transform ways in 
which communities and individuals communicate, educate and play. Submissions

relating to community projects, peer networks, online communities and
digital media 
audiences, which implement initiatives using innovative, diverse and
sustainable 
methods are particularly welcome.
        
___________________________________________________________
        
Abstracts are invited for the following types of contributions:
        
Scholarly Paper
Papers may focus on development, dissemination or evaluation of research in 
relation to any of the conference's areas of enquiry. We expect papers of 20
minutes 
duration, with time then allocated for questions and a moderated discussion.
In order 
to encourage a good standard of papers we are offering scholars to take part
in a 
peer review process of full papers prior to the conference. Please indicate
whether 
you want to take part in this in the submission of your abstract.
        
Presentation of Practice-Led Research
Digital Media practitioners are invited to submit abstracts for a 20-minute
discussion 
of their practice through documentation in relation to any of the
conference's areas of 
enquiry. Practice-led presentations could be supported by video material,
audio 
material or short live demonstrations. Submissions may reflect work in
progress,
innovative approaches, or evaluative practices (such as qualitative
research, or 
action research).
        
Poster Presentation
Posters may be submitted to visually disseminate information such as
research 
findings, innovative applications, projects and methodologies. Whilst
posters should 
be self-explanatory and can usefully be accompanied by handouts, presenters
will 
be expected to be available to discuss their work at specified times during
the 
conference.
        
Demonstration and Installations (15-30 minutes sessions)
Demonstrations and installations will give an opportunity for conference
delegates to 
experience projects first hand and where appropriate to have some "hands-on"
time 
with the work. Presenters will be responsible for providing the particular
technical 
requirements, while the conference organisers will provide basic audio and
visual
equipment. Presenters are encouraged to submit a poster proposal that 
supplements their work if they wish. This may be of particular benefit to
presenters 
hoping to disseminate detailed accounts of their application, project or
tool.      
___________________________________________________________
        
Submissions
        
Please submit the following:
- Title and contribution type (paper, practice-led presentation, poster or 
demonstration/ installation)
- Abstract of 300 words. (If you submit an abstract for a paper, please
indicate 
whether or not you wish to take part in a peer review process)
- Your name, title, email address and professional affiliation
-  A one-paragraph biography (no more than 100 words)
- Technical requirements for your presentation (software/hardware)
- Detailed technical requirements for submission of demonstrations and 
installations
        
Please email all submissions to enquiries at mindplay.org.uk
Deadline: extended to 30th September 2005

Notice of acceptance will be sent out via email by 15th October 2005.
        

Conference Organisers: Group for Research in Interactive Media - Core Group:

Michelle Duxbury, Che Guevara John, Chris Lane, Elena Moschini, Pat Power, 
Michaela Reiser
        
Advisory Panel:  Dr. Anna Gough-Yates, Dr. Paul Cobley, Dr. Lewis Jones,
Dr. Mike 
King
        
Selection Panel: members from Advisory panel and Group for Research in 
Interactive Media
        
Postal Contact Address:
        Group for Research in Interactive Media
        Attention of Michaela Reiser
        London Metropolitan University
        Ladbroke House
        62-66 Highbury Grove
        London N5 2AD
        UK



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