[NetBehaviour] MINDPLAY conference - Deadline extended to 30th September 2005
marc
marc.garrett at furtherfield.org
Tue Sep 27 19:47:13 CEST 2005
*INDPLAY conference - Deadline extended to 30th September 2005*
Call for Conference contributions for MINDPLAY - a conference on the social,
intellectual and experiential dimensions of play and interaction in digital
media
environments
Conference Date: Friday January 20th 2006
Full details: http://www.mindplay.org.uk
Enquiries and submission : enquiries at mindplay.org.uk
Extended deadline for abstracts: Friday 30th September 2005
MINDPLAY is a one day conference on the social, intellectual and
experiential
dimensions of play and interaction in digital media environments. The
conference
focuses on mindful and playful relationships with digital media environments
including mobile and ubiquitous media, new cinema, gameplay, wired
performance
spaces and networked communities. We encourage submissions of papers,
practice-led research, poster presentations, demonstrations and
installations.
Mindplay will bring together a range of practitioners, artists and scholars
to
encourage new discourses with which to talk about play in digital media
environments. It is intended as a lively forum investigating current
research issues
and practices, and engaging participants through juxtaposing a range of
diverse
artistic and theoretical approaches to play in digital media environments.
Selected papers may be published in a special issue of the
journal 'Digital Creativity'
(http://www.tandf.co.uk/journals/titles/14626268.asp).
Group for Research in Interactive Media
London Metropolitan University
___________________________________________________________
Areas of enquiry
In developing their submissions, delegates are asked to address one of the
following areas of enquiry:
-> Plug-and-Play
We are inviting submissions and papers that explore the mergence of mobile
technologies and the impact of the portable, wireless media centre on
society and
culture. How have mobile devices altered our perception of communication,
play,
physical space and proximity? Downloading and sharing media-rich content
across
global networks has become commonplace, 'visual storytelling' through the
use of
the ubiquitous camera -phone has expanded our notion of shared experience.
Within Plug-and-Play, we are interested in work that engages with the
following: ·
Portable Network Gaming · Locative Technologies · Micro Movies & P2P
Sharing.
-> Record-Stop-Play
Within the record-stop-play theme we invite submissions dealing with the
digital
moving image. Concerns will range from the evolution in the way that viewing
positions are understood in relation to moving image apparatus, to an
interest in
cinema as database and the emergence of new forms of performed moving image.
Work around VJ culture will be particularly welcome as will consideration of
the
impact of high definition video and emerging new media platforms. Analysis
of the
aesthetic qualities of moving images and the shift away from moving image as
an
indexical form with the advent of synthetic photo-realist technologies will
be another
key area of concern.
-> The Smart Player
Game-based learning, web-based games in marketing, adult gaming, game
audiences. Digital gaming is reaching wider audiences and new markets,
players
are getting smarter and more diverse, playing is now not just a form of
entertainment
but also a way to market products, inform and educate. We are inviting
submissions
and papers that investigate old and new forms of gaming and in particular:
the
game industry; game applications and markets; game cultures; games and
learning;
game audiences; games in marketing.
-> Playtime
Submissions are sought from digital media practitioners who are exploring
spatial
relationships and applications that utilise 'live' user input. This could
include new
musical instruments, sound and/or video installations or movement based
applications. Submissions are particularly welcomed from practitioners
exploring
randomness, 'live' coding and improvisation in their practice; i.e.
practitioners who
do not use pre-recorded materials.
-> Let Us Play
This area aims to facilitate new and playful possibilities of engagement
with digital
media within community and society. Submissions are sought from
practitioners who
are exploring the potential of digital media to engage, activate and
transform ways in
which communities and individuals communicate, educate and play. Submissions
relating to community projects, peer networks, online communities and
digital media
audiences, which implement initiatives using innovative, diverse and
sustainable
methods are particularly welcome.
___________________________________________________________
Abstracts are invited for the following types of contributions:
Scholarly Paper
Papers may focus on development, dissemination or evaluation of research in
relation to any of the conference's areas of enquiry. We expect papers of 20
minutes
duration, with time then allocated for questions and a moderated discussion.
In order
to encourage a good standard of papers we are offering scholars to take part
in a
peer review process of full papers prior to the conference. Please indicate
whether
you want to take part in this in the submission of your abstract.
Presentation of Practice-Led Research
Digital Media practitioners are invited to submit abstracts for a 20-minute
discussion
of their practice through documentation in relation to any of the
conference's areas of
enquiry. Practice-led presentations could be supported by video material,
audio
material or short live demonstrations. Submissions may reflect work in
progress,
innovative approaches, or evaluative practices (such as qualitative
research, or
action research).
Poster Presentation
Posters may be submitted to visually disseminate information such as
research
findings, innovative applications, projects and methodologies. Whilst
posters should
be self-explanatory and can usefully be accompanied by handouts, presenters
will
be expected to be available to discuss their work at specified times during
the
conference.
Demonstration and Installations (15-30 minutes sessions)
Demonstrations and installations will give an opportunity for conference
delegates to
experience projects first hand and where appropriate to have some "hands-on"
time
with the work. Presenters will be responsible for providing the particular
technical
requirements, while the conference organisers will provide basic audio and
visual
equipment. Presenters are encouraged to submit a poster proposal that
supplements their work if they wish. This may be of particular benefit to
presenters
hoping to disseminate detailed accounts of their application, project or
tool.
___________________________________________________________
Submissions
Please submit the following:
- Title and contribution type (paper, practice-led presentation, poster or
demonstration/ installation)
- Abstract of 300 words. (If you submit an abstract for a paper, please
indicate
whether or not you wish to take part in a peer review process)
- Your name, title, email address and professional affiliation
- A one-paragraph biography (no more than 100 words)
- Technical requirements for your presentation (software/hardware)
- Detailed technical requirements for submission of demonstrations and
installations
Please email all submissions to enquiries at mindplay.org.uk
Deadline: extended to 30th September 2005
Notice of acceptance will be sent out via email by 15th October 2005.
Conference Organisers: Group for Research in Interactive Media - Core Group:
Michelle Duxbury, Che Guevara John, Chris Lane, Elena Moschini, Pat Power,
Michaela Reiser
Advisory Panel: Dr. Anna Gough-Yates, Dr. Paul Cobley, Dr. Lewis Jones,
Dr. Mike
King
Selection Panel: members from Advisory panel and Group for Research in
Interactive Media
Postal Contact Address:
Group for Research in Interactive Media
Attention of Michaela Reiser
London Metropolitan University
Ladbroke House
62-66 Highbury Grove
London N5 2AD
UK
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