[NetBehaviour] Escaping Katrina.

marc marc.garrett at furtherfield.org
Wed Aug 9 23:33:33 CEST 2006


Escaping Katrina.

by Lara Crigger

"Lara Crigger writes a compelling account of the effects of hurricane 
Katrina on a person's sense of videogames in The Escapist. From the 
article: 'Hurricanes destroy more than just property; they destroy the 
sense of property, as well. They smash that universal belief that 
objects intrinsically carry some emotional gravity or weight. Acts of 
destruction remind us that physical substances are only equal to the 
exact sum of their parts: Plastic and cotton, metal or wood. What's left 
over is a painful buoyancy, an unbearable absence of feeling; you mourn 
not just your lost PS2 games or your Xbox controllers but also the fact 
that these once precious things have been proven completely meaningless. 
Even if they do remain intact after the storm (like the Samus poster), 
the only entity that really survives is you.'"

http://www.escapistmagazine.com/print/57/4



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