[NetBehaviour] Escaping Katrina.
marc
marc.garrett at furtherfield.org
Wed Aug 9 23:33:33 CEST 2006
Escaping Katrina.
by Lara Crigger
"Lara Crigger writes a compelling account of the effects of hurricane
Katrina on a person's sense of videogames in The Escapist. From the
article: 'Hurricanes destroy more than just property; they destroy the
sense of property, as well. They smash that universal belief that
objects intrinsically carry some emotional gravity or weight. Acts of
destruction remind us that physical substances are only equal to the
exact sum of their parts: Plastic and cotton, metal or wood. What's left
over is a painful buoyancy, an unbearable absence of feeling; you mourn
not just your lost PS2 games or your Xbox controllers but also the fact
that these once precious things have been proven completely meaningless.
Even if they do remain intact after the storm (like the Samus poster),
the only entity that really survives is you.'"
http://www.escapistmagazine.com/print/57/4
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