[NetBehaviour] Shmoocon 2006: Wrap-up

marc marc.garrett at furtherfield.org
Sun Feb 5 16:42:27 CET 2006

Shmoocon 2006: Wrap-up

Well, we’ve come to the end of my Shmoocon 2006 coverage. The conference 
wasn’t all presentations though, there were a lot of other fun activities:

The Hacker Arcade featured arcade games that had been modified to 
generate USB tokens that you could later redeem for prizes. The folks at 
757.org modified a skill crane so that it could be controlled from the 
web. Of course, toys like this at a hacker convention spawned some 
creative solutions. David Rhodes scripted the skill crane’s web 
interface so that it would try every possible coordinate pair and ended 
up with an armful of prizes. Another attendee discovered that the USB 
tokens weren’t case sensitive and generated a couple hundred thousand 
prize tokens.

Hack or Halo was different from your standard tournament. You could take 
the other team on in either Halo 2 or drag race hacking. From what I 
heard it’s pretty easy to get up to speed and be competitive, just know 
your way around a sniffer, Metasploit, and an energy sword and you’ll be 
good to go.


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