[NetBehaviour] Army Game Proves U.S. Can't Lose.

marc marc.garrett at furtherfield.org
Wed Nov 29 13:11:35 CET 2006


Army Game Proves U.S. Can't Lose.

By Marty Graham.

A new video game commissioned by the U.S. Army as a recruiting tool 
portrays the nation's military in 2015 as an invulnerable high-tech machine.

The new PC title, Future Force Company Commander, or F2C2, is a nifty 
God-game that puts players in the driver's seat of 18 systems at the 
heart of the military's new net-centric warfare approach. The Army added 
the game to its recruiting tool kit last month as a high-tech follow-up 
to its successful America's Army shooter.

It's an impressive game, simulating weaponry the military is actually 
using or building, gamers say. But the gameplay is designed so it's hard 
to lose: The equipment holds up awfully well and the enemy doesn't learn 
from experience.

"They didn't ask for hole punchers," says Mark Long, co-CEO of Zombie, 
where the game was built under contract. "High tech has all kinds of 
low-tech vulnerabilities and they didn't want the vulnerabilities 
programmed in."

Defense contractor Science Applications International commissioned the 
game for $1.5 million. So far, more than 24,000 copies have been handed 
out on disk or downloaded from the websites of the Army and game builder 
Zombie.

more...
http://www.wired.com/news/technology/0,72156-0.html



More information about the NetBehaviour mailing list