[NetBehaviour] Army Game Proves U.S. Can't Lose.
marc
marc.garrett at furtherfield.org
Wed Nov 29 13:11:35 CET 2006
Army Game Proves U.S. Can't Lose.
By Marty Graham.
A new video game commissioned by the U.S. Army as a recruiting tool
portrays the nation's military in 2015 as an invulnerable high-tech machine.
The new PC title, Future Force Company Commander, or F2C2, is a nifty
God-game that puts players in the driver's seat of 18 systems at the
heart of the military's new net-centric warfare approach. The Army added
the game to its recruiting tool kit last month as a high-tech follow-up
to its successful America's Army shooter.
It's an impressive game, simulating weaponry the military is actually
using or building, gamers say. But the gameplay is designed so it's hard
to lose: The equipment holds up awfully well and the enemy doesn't learn
from experience.
"They didn't ask for hole punchers," says Mark Long, co-CEO of Zombie,
where the game was built under contract. "High tech has all kinds of
low-tech vulnerabilities and they didn't want the vulnerabilities
programmed in."
Defense contractor Science Applications International commissioned the
game for $1.5 million. So far, more than 24,000 copies have been handed
out on disk or downloaded from the websites of the Army and game builder
Zombie.
more...
http://www.wired.com/news/technology/0,72156-0.html
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