[NetBehaviour] Values at Play

Ruth Catlow ruth.catlow at furtherfield.org
Wed Dec 5 16:04:45 CET 2007


ValuesAtPlay.org Heralds
New Era in Game Design Research!

Last weekend the Values at Play research project launched version 1.0  
of its website, http://www.valuesatplay.org, which offers a wealth of  
game design and scholarship about games.

Valuesatplay.org has also begun accepting submissions for its Social  
Impact Game Contest. The Values At Play project, a collaboration  
between Hunter College’s innovative Tiltfactor Lab (http:// 
www.tiltfactor.org) and New York University, is an inquiry into the  
ideas and belief systems latent in video games.

For the next two years, the Values at Play team will continue their  
research into values in games through funding from the National  
Science Foundation. The team runs workshops, conducts research, and  
publishes results (papers, tools, videos, game designs, and actual  
games) on how game designers both unconsciously and consciously imbue  
their products with specific worldviews and values. One of its key  
goals is to provide a set of tools for the design community to assist  
in the systematic discovery and implementation of values in their work.

The recently launched valuesatplay.org website is the cornerstone of  
the Values At Play toolkit with resource for educators, scholars,  
students, and practitioners. On the site, visitors will find:

* Interviews with innovative game designers about current issues in  
design theory and the state of the art

* Game Blog: an active blog dealing with cultural issues and game  
design, and how the field of game design can be examined under the  
rubric of human values

* Game Tools: a selection of sample game design documents, the Grow-A- 
Game game design playing cards, and other emerging tools

* Curriculum: a complete four week curriculum for teaching value- 
centered game design that is currently implemented in a number of  
colleges and universities around the country

* Research and Resources: Conference proceedings, academic papers,  
and scholarly articles addressing the intersection of values and game  
design

* Game Library: a permanent, playable collection of values conscious  
games

* Social Impact Game Contest 2007: the first in a series of Values At  
Play sponsored game contests, this is an opportunity for non- 
professional designers to attempt serious issue game design. The  
contest is accepting submissions in three categories: Social Impact,  
Community is Revolutionary, and Greenwoods. Designers can create  
games that deal with an issue, value, or mechanic listed on the  
website, an issue specific to their community, or a game that  
addresses a social issue within the context of a big box retail  
store. Submissions will be accepted until January 1, 2008.


Sent:
November 28, 2007
Contact: Jonathan Belman
Jonathandotbelmanatgmaildotcom





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