[NetBehaviour] Anti-social bot invades Second Lifers' personal space.
xdxd.vs.xdxd at gmail.com
Wed Nov 7 01:40:48 CET 2007
Dead on Second Life
bots can be antisocial, or just plain famous.
marc garrett ha scritto:
> Anti-social bot invades Second Lifers' personal space.
> A software bot that masquerades as an ill-mannered human user within the
> popular virtual world Second Life is being used by UK researchers to
> investigate the psychology of its inhabitants. The bot starts a
> conversation with human users and deliberately invades their personal
> space to see how they will react.
> The software, dubbed "SL-bot", was created by Doron Friedman, Anthony
> Steed and Mel Slater at University College London, UK, who are
> interested in comparing the way people act inside a virtual world with
> real-life human behaviour.
> But Second Life is not designed to accommodate non-human control of
> avatars and the world's scripting language can only be used to control
> objects. So, to get around this, the researchers added a script to a
> ring that their avatar wore on its finger.
> The ring connects the avatar to software that not only controls its
> actions, but can record everything going on around it. This is an
> extreme example of the way objects can control characters in Second Life
> – more often they are used to give someone a new style of walking, or to
> make them dance.
> The control software sends the avatar off in a random direction until it
> finds another avatar or object to watch or interact with. It can also
> perform any one of a range of animated actions to respond to stimuli,
> for if someone says a particular word, for example, or picking up an
> object it bumps into.
> "When it walks around it looks a little spooky" says Friedman, currently
> working at the Interdisciplinary Center, Herzliya, Israel. "It looks a
> bit drunk actually, but it is a great way to get data."
> In one experiment, SL-bot was sent on a mission to find other avatars
> that were alone. As soon as it did, it greeted them by first name,
> waited two seconds then moved to the virtual equivalent of within 1.2
> metres away. It then recorded the other avatar's reaction for 10 seconds
> afterwards, and sent the data to the researchers.
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