[NetBehaviour] of death and dealing

Alan Sondheim sondheim at panix.com
Tue Aug 12 15:55:53 CEST 2008




of death and dealing


preparatory moves, logging in through the cache. this is the background of
gamespace memory; in 3 and 1 for example you can see the fundamental prims
on the way to full load. the full grey is on the way to skysphere. resolu-
tion is lower but higher than you might imagine; one can sacrifice speed
and framerate for resolution.

this is the reverse processing of worlds after death, as full a represent-
ation as one might want of bardo, which is unrepresentable. one emerges
out of nothing, returns to it through a world always already emptied and
empty.

http://www.alansondheim.org/Snapshot_001.jpg
http://www.alansondheim.org/Snapshot_002.jpg
http://www.alansondheim.org/Snapshot_003.jpg
http://www.alansondheim.org/Snapshot_004.jpg
http://www.alansondheim.org/Snapshot_005.jpg

http://www.alansondheim.org/ falter jpgs
http://www.alansondheim.org/ twirl jpgs
http://www.alansondheim.org/twirl.mp4 overview

more anomalies of vision and internal cycles


To access the Odyssey exhibition The Accidental Artist:
http://slurl.com/secondlife/Odyssey/48/12/22


there are no dealings with death



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