[NetBehaviour] Second Life Faces Open Source Challenges.

Pall Thayer pallthay at gmail.com
Tue Jul 15 15:58:45 CEST 2008


I didn't know you could use an SL client to log onto an OpenSim server. 
That's really cool. Means that people can experiment with setting up 
their own virtual life server without the hassle of writing a 
complicated client as well. Can't wait to try it out.

Bummer for Linden. Lesson learned: Don't toy with open-source unless you 
really mean it. You have to be careful if you want to have your cake and 
eat it too. Bad side to the lesson: People like Microsoft can use this 
as an example of how "viral" open source is and how it's going to 
destroy your business model if you use a single piece of open source 
software.

Pall

marc garrett wrote:
> Second Life Faces Open Source Challenges.
>
> Second Life vendor Linden Lab has been dabbling in open source for quite 
> a while: their client code is available, and they've persistently talked 
> about (though not actually carried through on) making the server open 
> source as well. But now the company is facing a potential upheaval to 
> its business model, as alternative compatible virtual worlds are 
> maturing. Can they cope with the challenge?
>
> The root of the change that Linden Lab is facing is the open-source 
> OpenSimulator project. Working with the protocols derived from the 
> official Second Life client, and a knowledge of how Second Life works, 
> these people have implemented their own compatible server code: you can 
> use a Second Life client to log on to an OpenSim server. Beyond that, 
> anyone can run their own server.
>
> more...
> http://tinyurl.com/6a2avn
> _______________________________________________
> NetBehaviour mailing list
> NetBehaviour at netbehaviour.org
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>   




More information about the NetBehaviour mailing list