[NetBehaviour] Avatars consume as much electricity as Brazilians.
xDxD
xdxd.vs.xdxd at gmail.com
Tue Nov 18 22:54:52 CET 2008
Hello there!
> Tony Walsh has, as others do, some doubts about whether Second Life is
> sustainable as a business. But he also poses another question that I
> hadn't come across before: "Is Second Life sustainable ecologically?"
>
this is a manifestation of one of the things that move me and
penelope.di.pixel in researching what we are calling NeoRealismo Virtuale.
attitude towards technology (and all that comes with it, including
virtual worlds) is often bipolar.
example: people talk about the degrees of freedom obtained through
digital technologies yet they tend to forget that such a freedom depends
on tons of infrastructure (and on the powers - political and economic -
that own and control them) including hundreds of kilometers of fibers,
satellites, thousands of buildings filled with underpaid employees on
precarious 1 month contracts, tons of equipment that has to be built....
and it's just an example.
cognitive capitalism, and the immaterial economies that come with it,
uses this separation as a tool to move the struggle for power on a
"personal" level: from parlaments to lifestyle.
models that are radically new (and sustainable in an ecologically
integrated way) are possible, but they seem to depend on different
speeds, hyerarchies and dimensions that the ones currently enacted
through digital technologies.
virtual worlds are a perfect example for this: as an example (among
thousands) they could transform business, social, relational models in a
"sustainable" direction by changing the need for people to move
geographically. But the significant part of this switch would probabily
come not with a setup that is similar to teh one exemplified by Second
Life, but with a distributed one (such as the peer to peer one that is
being developed with OpenMetaverse), based on small "islands" of peer to
peer autonomy collaborating to create the "whole".
something that looks like a civil, technologically enabled, anarchy.
it seems as if the the interesting part of the dialogue (and action) is
really (and once again) moving away from services and turning its
attention to the body and to architectural intervention.
byebye
xDxD
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