[NetBehaviour] Konami announces Six Days in Fallujah, based on 2004 Iraq battle.
marc.garrett at furtherfield.org
Wed Apr 8 16:22:08 CEST 2009
Konami announces Six Days in Fallujah, based on 2004 Iraq battle.
There have been books, movies, poetry and even rap songs coming out of
the war in Iraq. Now, there's going to be a video game, one based on the
November 2004 battle in the Iraqi town of Fallouja that left dead 38
U.S. troops and an estimated 1,200 insurgents.
The idea for the game, called Six Days in Fallujah (The Times spells the
name of the city differently), came from U.S. Marines who returned from
the battle with video, photos and diaries of their experiences. Instead
of dialing up Steven Spielberg to make a movie version of their stories,
they turned to Atomic Games, a company in Raleigh, N.C., that makes
combat simulation software for the military.
Wars throughout the ages have inspired great literature, including
Homer's "The Iliad," William Shakespeare's "Troilus and Cressida,"
Ernest Hemingway's "A Farewell to Arms" and Erich Maria Remarque's "All
Quiet on the Western Front." Wars also have provided grist for
Hollywood's mill, which has churned out numerous World War II films with
cigar-chomping soldiers played by square-jawed actors such as John Wayne
and Clint Eastwood. Recently, movies such as "Apocalypse Now," "Full
Metal Jacket" and "Black Hawk Down" presented grislier views of war.
Today's warriors are more likely to pick up a game controller than a
paperback. "The soldiers wanted to tell their stories through a game
because that's what they grew up playing," said John Choon, senior brand
manager for the game at Konami Digital Entertainment in El Segundo, the
publisher of Six Days in Fallujah.
One is Mike Ergo, who was in a Marine infantry battalion during the
battle in Fallouja and is a consultant on the game. "Video games can
communicate the intensity and the gravity of war to an audience who
wouldn't necessarily be watching the History Channel or reading about
this in the classroom," said Ergo, now 26 and a junior at the University
of California at Berkeley. "In an age when everyone's always online or
playing games, people's imaginations aren't what they were, sadly. For
this group, books may not convey the same level of intensity and chaos
of war that a game can."
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