[NetBehaviour] When politicians tax violent video games.

Corrado Morgana corradomorgana at blueyonder.co.uk
Tue Apr 14 13:37:04 CEST 2009


Rockstar are far from being a small indie developer and GTAIV made a tidy
sum...

Agreed with all other points

C

-----Original Message-----
From: netbehaviour-bounces at netbehaviour.org
[mailto:netbehaviour-bounces at netbehaviour.org] On Behalf Of clemos
Sent: 14 April 2009 12:15 PM
To: NetBehaviour for networked distributed creativity
Subject: Re: [NetBehaviour] When politicians tax violent video games.

Oh yeah, it's a very good deal : the State makes good money, slowly
kills a supposedly "sin" driven cultural industry, and promises to
"help" parents, all at the same time...
If you think about, it means that the videogame consumers will become
slightly more poor, and also slightly more dependent to social
services funded by their own money... And parents will certainly feel
a bit less responsible for their child's obesity or addiction...

Also, from what I understood, a game like GTA4, despite a huge
success, has not made that much money, so that Rockstar studio
released the newest "Chinatown" episode for Nintendo DS in order to
try to make more money and remain independant from big videogame
editors... So a tax on "violent" videogames will likely be very
harmful to smaller indie studios, which will probably be forced to
join bigger companies, and thus loose freedom to target smaller
"adult" audiences.
"Violent" games are already more difficult to develop nowadays,
because of age ratings and because the big market seems to be in
"family" games on Wii...

One shitty law once again...
+++++++++
Clément

On Tue, Apr 14, 2009 at 11:58 AM, marc garrett
<marc.garrett at furtherfield.org> wrote:
> When politicians tax violent video games.
>
> Happy Tax Day! As you fill out your tax forms, today we turn to the
> time-honored tactic of politicians pandering to their base: taxing
> violent video games.
>
> Taxing video games has a storied history in state legislatures. The
> reality is that video games, violent or otherwise, simply make too much
> money to be stopped. But taxing them is a viable compromise, a "sin tax"
> of sorts similar to that levied on cigarettes.
>
> Tax legislation proposals provide valuable insights into the mind of the
> politician proposing them. The percentage of tax provides a measure of
> urgency. Taxes under five percent are usually meant to quell the
> politician's base without offending game development companies who bring
> valuable dollars to the state. The higher the tax proposal, the less
> likely the proposer is interested in getting the law passed.
>
> The most telling aspect of tax legislation on video games is what
> happens to the funds from the tax. Often, the tax funds are in direct
> response to the social problems video games supposedly cause: obesity,
> juvenile delinquency and poor education.
>
> Most recently, The Children and Youth Committee of the Pennsylvania
> House of Representatives conducted a hearing on violent video games.
> Various proposals to curb violent games included a five percent tax with
> funds allocated to parental education programs.
>
> more...
> http://tinyurl.com/cvz9xv
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