[NetBehaviour] XorGramana pre-ALPHA

clemos cl3mos at gmail.com
Tue Mar 10 11:46:09 CET 2009


Hi James

It's great, so far; I especially love the visuals.

++++++++
Clément

On Tue, Mar 10, 2009 at 4:43 AM, james morris <james at jwm-art.net> wrote:
> Hi people all, well mainly Linux using netbehav||rists,
>
> Here's a snapshot of what, my new game with game play based on Xor, and
> the code base of XorCurses, currently looks like:
>
> http://www.jwm-art.net/art/archive/XorGramana-0.0.4b.tar.bz2
>
> Don't be disappointed that it is not playable further than player
> movement ;^)
>
> You'll need the development versions of SDL (ie on current debian
> stable, libsdl1.2-dev and libsdl-image1.2-dev).
>
> Hopefully, unpack the archive and cd into XorGramana-0.0.4b/ directory
> and make to build the thing should do the trick. ./xorgramana to run it.
>
> There's only one map that I've put any thought into and that's 'test
> map 5'.
> And there's a bug in the map code too, so that the 'r' is missing
> (infact the entire first collumn).
>
> Apparently you must re-arrange the letters in map 5 to form the word
> 'reflex'. but Note: all you can do is move the two players around, the
> rest of the code is unimplemented so far.
>
> the behaviours of many of the letters in the game is still undecided. v
> will drop. x will explode. a will rise. bdpq flip amongst themselves
> each time pushed. i've not been sure it will be playable, but by making
> map 5 i've had a slight increase in confidence that it just might work.
>
> if anyone has any artistic input they'd like to provide, feel welcome.
>
> Best regards,
> James
>
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