[NetBehaviour] XorGramana pre-ALPHA
james at jwm-art.net
Tue Mar 10 18:06:46 CET 2009
Thanks. The visuals will change slightly. Going to try over-laying some
directional indicators over those object-letters which will
gravitate/explode/be pushed, hopefully the benefit of knowing how the
object-letter will behave will outweigh the visual cost.
On 10/3/2009, "clemos" <cl3mos at gmail.com> wrote:
>It's great, so far; I especially love the visuals.
>On Tue, Mar 10, 2009 at 4:43 AM, james morris <james at jwm-art.net> wrote:
>> Hi people all, well mainly Linux using netbehav||rists,
>> Here's a snapshot of what, my new game with game play based on Xor, and
>> the code base of XorCurses, currently looks like:
>> Don't be disappointed that it is not playable further than player
>> movement ;^)
>> You'll need the development versions of SDL (ie on current debian
>> stable, libsdl1.2-dev and libsdl-image1.2-dev).
>> Hopefully, unpack the archive and cd into XorGramana-0.0.4b/ directory
>> and make to build the thing should do the trick. ./xorgramana to run it.
>> There's only one map that I've put any thought into and that's 'test
>> map 5'.
>> And there's a bug in the map code too, so that the 'r' is missing
>> (infact the entire first collumn).
>> Apparently you must re-arrange the letters in map 5 to form the word
>> 'reflex'. but Note: all you can do is move the two players around, the
>> rest of the code is unimplemented so far.
>> the behaviours of many of the letters in the game is still undecided. v
>> will drop. x will explode. a will rise. bdpq flip amongst themselves
>> each time pushed. i've not been sure it will be playable, but by making
>> map 5 i've had a slight increase in confidence that it just might work.
>> if anyone has any artistic input they'd like to provide, feel welcome.
>> Best regards,
>> NetBehaviour mailing list
>> NetBehaviour at netbehaviour.org
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