[NetBehaviour] XorGramana Bangin On...
james at jwm-art.net
Wed Mar 18 14:44:10 CET 2009
new unofficial release of xorgramana:
i hear you all asking "what's new since last time?"
well it's like this:
UNSUPPORTED OBJECTS GRAVITATE UPON STARTING MAP IN A LITTLE SHOW-OFF
ANIMATION TYPE THING
A FIRST LEVEL WHICH IS HOPEFULLY PLAYABLE FOR NEWBIES
A SECOND LEVEL WHICH HOPEFULLY IS PLAYABLE FOR THOSE WHO COMPLETE THE
FIRST AND STILL WANT TO PLAY
A THIRD LEVEL WITH A WITTY NAME BUT OTHERWISE UNDESIGNED
A FOURTH LEVEL THAT WAS THE FIRST LEVEL LAST TIME
A FIFTH LEVEL THATS SO HARD YOU'LL NEVER EVER BE ABLE TO FIGURE IT OUT
what else? what else?
POTENTIAL MAP DESIGNERS TAKE NOTE:
ALL THE LETTER OBJECT BEHAVIOURS ARE NOW DEFINED AND UNLIKELY TO CHANGE
xorgramana is a logic/puzzle game based upon Xor with the code base from
XorCurses (see http://www.jwm-art.net/light.php?p=XorCurses). Unlike
XorCurses, XorGramana uses the SDL library so it has nice graphics
instead of ASCII characters.
XorGramana is a logic/puzzle game set in a maze where each maze you must
escape from by using your two players to push objects around and stuff
like that. once you've pushed the objects around and formed words
(kinda like an anagram but not much at all, kinda like a crossword but
not much at all) then you can escape the maze.
you have a limited amount of moves to do so but all the time in the world.
linux, X, SDL development packages (specifically, SDL_image, SDL_gfx),
GNU make, gcc.
tar -xjf XorGramana-0.0.6.tar.bz2
cat README | less
coming soon when i can be bothered:
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