[NetBehaviour] Hidden messagin
james morris
james at jwm-art.net
Wed Sep 9 12:16:18 CEST 2009
On 8/9/2009, "marc garrett" <marc.garrett at furtherfield.org> wrote:
>Hidden messaginâ
>
>Programmers for 8-bit consoles, whether American, European or Japanese,
>stuck hidden messages â sometimes accessible, sometimes non- â in their
>games all the time.
>
>http://magweasel.com/2009/08/29/hidden-messagin/
Ah yes I remember doing that on a few tape-based games on the old Amstrad
CPC 464. Not a console but nevermind. Most games took to using
convoluted protection systems which counted the number of instructions
executed so if you changed anything you couldn't get in - these were
beyond me, but a few like "Super Robin Hood" by Codemasters, with the
help of cheats published in magazines, I managed to dig around in and
occasionally found hidden messages.
James.
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