[NetBehaviour] gem
james morris
james at jwm-art.net
Sun Sep 27 19:59:03 CEST 2009
mussys at debmus:~$ dict gem
9 definitions found
http://www.jwm-art.net/art/image/gem.png
quit/finish level
replay?
y - yes
start replay from first move
n - no
quit out to level menu
c - continue
stop replay and continue playing the level
s - save
save the replay
introduce 'breakpoints' so that replay will stop when
it reaches a breakpoint (a replay move or'd with 'breakpoint' value).
press b during playing the game to set a break point.
so now:
1) quit - press q to quit, -or- replay - press r to replay?
2) a replay menu
yes - yes show replay?
no - no... what then?
play - game or replay?
continue- playing game or playing replay?
start - s to start?
save - s to save?
stop - s to stop replay and play game?
place less emphasis on replay menu and still have it as
a question . . .
key txt when?
replay? quit or level finished
y - yes always
n - no and quit always
p - play game unless both players dead
c - continue replay replay interupted by breakpoint or menu
b - remove breakpoint replay interupted by breakpoint
s - save replay always
two routes to replay menu
1) select level, play game: quit || complete level || both dead
replay menu
2) load replay
replay: quit replay || breakpoint reached || replay finished
replay menu
play_xor || replay_xor (PXL_FROM_START||PXL_CONTINUE)
|
|
\_replay_menu (RMC_GAME_PLAY)
===================
level menu
a) play a level
b) load a replay
to flow control
begin:
if load_replay {
load_replay
}
else
play level
do replay_menu
More information about the NetBehaviour
mailing list