[NetBehaviour] Data Soliloquies - review by Pau Waelder.

marc garrett marc.garrett at furtherfield.org
Thu Feb 4 14:03:17 CET 2010

Data Soliloquies - review by Pau Waelder.


Data Soliloquies by Martin John Callanan and Richard Hamblyn, is a book 
about the extraordinary cultural fluidity of scientific data. A wide 
array of graphs, charts, computer models and other forms of visual 
advocacy have become inescapable fixtures of public science 
presentations, though they are often treated as if they were neutral 
'found objects' rather than elaborate narrative constructions containing 
high levels of statistical uncertainty.

"Our relationship with the environment is certainly one of the main 
problems we are going to face during this century and it is also a 
subject that brings up the necessary communication between science and 
society. The UCL Environment Institute [2] was established in 2003 to 
promote an interdisciplinary approach to environmental research and make 
it available to a wider audience. While being representative of almost 
every discipline in the University College London, it lacked an 
interaction with the arts and humanities. This gap has been bridged by 
establishing an artist and writer residency program in collaboration 
with the Slade School of Fine Arts and the English Department. Among 100 
applications, writer Richard Hamblyn and artist Martin John Callanan 
were chosen for the 2008-2009 academic year: Data Soliloquies is the 
result of their work."

Pau Waelder Graduated in Art History at the University of Barcelona, has 
a Masters Diploma in Advanced Studies in History Science and Art Theory 
at the University of the Balearic Islands and is currently writing his 
PhD thesis in the field of art, science and technology. He has 
participated in international simposia such as the I International 
Conference on Arthur Danto and the End of Art, (CENDEAC, Murcia, 2003) 
and Gaming Realities, (Fournos, Atenas, 2006). He has written chapters 
for the books Gaming Realities. A challenge for digital culture (Athens: 
Fournos, 2006) and Extending Experiences. Structure, Analysis and Design 
of Game Player Experience (Rovaniemi: Lapland University Press, 2008), 
as well as the text Games of Pain: Pain as Haptic Stimulation in 
Computer-Game's Based Media Art, published in Leonardo Vol. 40, Issue 3 
(MIT Press, 2007).


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