[NetBehaviour] Danielle Wilde @ Upgrade! Chicago TUES FEB 9

jonCates joncates at gmail.com
Sat Feb 6 19:55:26 CET 2010

Film, Video & New Media and the Upgrade! Chicago present:

Danielle Wilde!
Swing that Thing : moving to move
pairing technology with the body to poeticise experience

…a presentation on Wilde’s New Media Art of “body-worn devices for
performance and play, that encourage people to move in unusual ways”!


The School of the Art Institute of Chicago
MacLean building, Room 1307, 13th floor
112 South Michigan Avenue
Chicago, IL 60603

Australian artist and scholar Danielle Wilde will elaborate an emergent
definition of poetic body-worn devices for performance and play, that
encourage people to move in unusual ways; and a series of non-augmented
devices that explore how we might conceive of and develop technologies that
we can’t yet imagine. By extending the body, mechanically, gesturally and
sensorially we can encourage people to move in extra-normal ways, so view
and experience their bodies from perhaps hitherto unknown perspectives. This
affords insight into how our bodies can move and what this feels like, and
the idiosyncratic nature of personal, corporeal expressiveness… extends the
body with soft prosthetics to remind us of an inner state and encourage
magical thinking!

Danielle Wilde has an MA in Interaction Design from the Royal College of Art
in London, and is completing a practice-based PhD at Monash University,
Melbourne; at the CSIRO, Belmont; and from March 2010, at Tokyo University,
Japan. Her investigation is concerned with how extending the body with
technology might extend our poetic and expressive potential, and what this
might mean. Outcomes include cultural artefacts, as well as tools for
supporting an integration of the poetic in Rehabilitation and Disability –
engaging the body through the imagination and the imagination through the
body to form an emergent, embodied, creative feedback loop that can impact
experiences in everyday life. Underlying these concerns is a pragmatic
examination of the impact of different choices relevant to the development
of physically engaging body-worn technologies, including interface;
interaction; and where the attention of observer and participant might lie
at any time.

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