[NetBehaviour] Reminder: Artists Re:thinking Games Book Launch - Thursday June 10th 2010.
marc.garrett at furtherfield.org
Fri Jun 4 12:21:18 CEST 2010
Reminder: Artists Re:thinking Games Book Launch - Thursday June 10th 2010.
Come and celebrate with Furtherfield.org the recent publication of
'Artists Re: Thinking Games'.
This is an unmissable event for all artists/gamers with a presentation
by respected game artist Dr Mary Flanagan, a guest appearance by Jeremy
Bailey and a display of some of the gameart featured in the book as well
as an introduction by the editors.
RSVP - contact ruth.catlow at furtherfield.org
Corrado Morgana - About the book.
Ruth Catlow & Marc Garrett - Extra Context.
Guest Speaker - Mary Flanagan.
Guest Appearance - Jeremy Bailey.
Food and drink will be served.
At Birkbeck University of London's Cinema.
43 Gordon Square.
Birkbeck, University of London.
London WC1H 0PD
Time 2pm - 4.30pm
Thursday June 10th 2010.
About the book
Editors Ruth Catlow, Marc Garrett, Corrado Morgana.
Digital games are important not only because of their cultural ubiquity
or their sales figures but for what they can offer as a space for
creative practice. Games are significant for what they embody; human
computer interface, notions of agency, sociality, visualisation,
cybernetics, representation, embodiment, activism, narrative and play.
These and a whole host of other issues are significant not only to the
game designer but also present in the work of the artist that thinks and
rethinks games. Re-appropriated for activism, activation, commentary and
critique within games and culture, artists have responded vigorously.
Over the last decade artists have taken the engines and culture of
digital games as their tools and materials. In doing so their work has
connected with hacker mentalities and a culture of critical mash-up,
recalling Situationist practices of the 1950s and 60s and challenging
and overturning expected practice.
This publication looks at how a selection of leading artists, designers
and commentators have challenged the norms and expectations of both game
and art worlds with both criticality and popular appeal. It explores
themes adopted by the artist that thinks and rethinks games and includes
essays, interviews and artists' projects from Jeremy Bailey, Ruth
Catlow, Heather Corcoran, Daphne Dragona, Mary Flanagan, Mathias Fuchs,
Alex Galloway, Marc Garrett, Corrado Morgana, Anne-Marie Schleiner,
David Surman, Tale of Tales, Bill Viola, and Emma Westecott.
In collaboration with FACT - http://www.fact.co.uk
Publisher: Liverpool University Press (31 Mar 2010)
More information about the NetBehaviour