[NetBehaviour] Language and Object
robots_have_no_fun at it-all.com
Tue Jun 8 07:14:51 CEST 2010
dig what ur saying at the end. gun kills computer. yet, stories may
escape and find meaning...
Alan Sondheim wrote:
> do you have to be anything to do art?
> no -
> On Tue, 8 Jun 2010, codebreaker wrote:
>> do you have to be smart to do art? (sorry to answer your question with a
>> question. this statement may or may not help. somebody call me a
>> Alan Sondheim wrote:
>>> Language and Object
>>> A texture, tested.png, is created with the phrase "i don't understand
>>> you're saying" overlaid with the word "ALIEN". The texture is applied to
>>> numerous objects in the Second Life environment; the texture is also
>>> inserted in the particle generation script. When an avatar sits on a
>>> scripted object, particles spew out, carrying the same text as the objects
>>> themselves. The result is a fireworks display of tested.png spews from
>>> tested.png emitters. The display is like nothing in physical reality; at
>>> the same time, it's tethered to the "ALIEN/i don't understand what you're
>>> saying" text.
>>> The problem, theoretical and practical, is this: How does alienness func-
>>> tion, given the self-referentiality of this text? (Or, in fact, any text
>>> at all? For it isn't so much the specific content, as the act of scanning
>>> and reading familiar graphemes, words, and so forth, that sets the scene.)
>>> Does the act of reading take away from the mise en scene (as alien, other
>>> worldly - as elsewhere and elsewise) reducing it to a form of concrete
>>> poetry - or does the mise en scene "alienize" the inscription - and, by
>>> implication, any inscription, itself?
>>> The former seems to be the case; as relevance theory has it, a determin-
>>> ation occurs, creating a steering-mechanism as habitus for the viewing
>>> session. Think of this as a detour or masquerade, the habitus within a
>>> potential well, keeping everything in order.
>>> In the real world, disguise of anomaly is equivalent to a problematic
>>> shift to the familiar. Thus anomaly may be constantly hidden: a bomb as
>>> lunch-box, for example - and the real as classical logic, with quantum and
>>> cosmological anomalies kept at a distance. This references the phenomeno-
>>> logy of nearly autonomous levels, without which life would be, literally,
>>> at a loss.
>>> In virtual worlds, we can experiment with all of this - keeping the alien
>>> or familiar at bay - with (mostly autonomic) gestures whose stakes are
>>> high in the real, gamed and (presumably) lower online. Thus the virtual is
>>> the safe world/word for the real, until the real overwhelms us all.*
>>> *And when this happens, inscription disappears, there is nothing further
>>> to be said; without memory or organism, the flat world shudders to a halt.
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