[NetBehaviour] Career Moves | Board Game | By Mary Flanagan
marc.garrett at furtherfield.org
Tue Jul 31 11:25:16 CEST 2012
By Mary Flanagan.
Career Moves explores the contradictory world of women in corporate
America through an interactive, computer controlled board game.
Work is a troubling condition internationally for all women. Women
represent 50 per cent of the world adult population and one-third of the
official labour force, but they perform nearly two-thirds of all work
hours, receive one-tenth of the world income and own less than 1 per
cent of the world’s property. Much of women’s work is not officially
recognized and does not entitle them to any remuneration, respect or
rights usually associated with work (UNESCO).
The game itself represents several aspects of women and work under a
variety of conditions, from menial jobs to corporate spaces. Many
plastic items are embedded into the game board, represent in
accoutrements of “success.” Players typically take turns moving their
game pieces around the board using the die. Upon landing on a space
occupied with an object, players use tongs to retrieve the object. If
the player falters or touches the side of the board with the tongs, he
or she hears sampled voice sources taken from the career coaching and
self-help industry directed at women, groups feeding off of social
change by offering patronizing and constrictive advice to women caught
in flux. The sampled dialogue presents a tangled web of contradictory
statements about women, work, and agency.
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