[NetBehaviour] New Article/Review - Data-Driven Artists And Their Critics
Alan Sondheim
sondheim at panix.com
Fri Nov 22 04:10:42 CET 2013
Absolutely agree with you here; however in music, there are all sorts of
issues ranging from digital / analog reproduction technologies through the
connotations of musical composition in relation to jazz or other
improvisations. One interesting thing that emerges in the phenomenology of
improvisation - is that most of it can't be notated (for a lot of reasons
not germane here); it's not codifiable but exists as ikonic (I think)
within the realm of the uncanny. On the other hand, composition is also a
form of programming, in an odd way maybe related to cat or echo commands
(maybe not).
People do attempt reproductions by the way, for better or worse - I've
heard ancient musical notations revived through what might be dubious
archeological processes...
I agree about the frailty btw, and found years and years ago that my vrml
creations no longer worked!
- Alan
On Thu, 21 Nov 2013, Pall Thayer wrote:
> Alan, I don't think you're contradicting yourself. I think you're displacing
> the hand of the artist in coded work. The presented work doesn't truly
> present the artist's "fingerprint" as would be the case in a painting or
> moulded sculpture. Computer programmed work is inherently frail because of
> changes in technology. Look through Rhizome's archive of work. Much of it is
> non-functional because the technology has changed. If the original source
> code is available, the work can be "re-interpreted" in the same way that
> music is re-interpreted based on the notation. In code-based work, art has
> entered into the same realm as music where instructions exist but their
> reproduction is dependent on the interpretation of the person who
> re-interprets the work for contemporary hardware. If the original
> instructions don't exist, the likelyhood that anyone would attempt a
> reproduction are slim. No?
>
>
> On Thu, Nov 21, 2013 at 9:38 PM, Alan Sondheim <sondheim at panix.com> wrote:
>
>
> Not necessarily better - the porousness of media work ensures
> its
> dissemination and occlusion of traditional notions of authorship
> -
>
> On Thu, 21 Nov 2013, Pall Thayer wrote:
>
> > Oops... I just noticed that I suggested but didn't make my point.
> The point
> > is.... release your code. Tag a GPL license on to it and let it go.
> Don't
> > worry about someone "stealing" your ideas... if they do, you're
> documented
> > as being there first (the inspiration). If someone uses your code
> and
> > produces amazing work that elevates them to a superstardom that you
> never
> > had... be proud... not jealous. The fact is that they did it better.
> C'est
> > la vie.
> >
> >
> > On Thu, Nov 21, 2013 at 7:49 PM, Pall Thayer <pallthay at gmail.com>
> wrote:
> > I agree that the physicality of art is necessary. Not
> > necessarily for its physical properties (depends on the media)
> > but rather for its conservation, its continued affect on
> future
> > generations of art. Art that has no physical property, be it
> > through the work itself or documentation, will most likely be
> > forgotten. No matter how important it was in its time. The
> > physicality of code based art lies in the code. It is the only
> > embodiment of such pieces that can potentially live beyond the
> > technology they were created for.
> > Pall
> >
> >
> > On Thu, Nov 21, 2013 at 7:29 PM, Alan Sondheim <sondheim at panix.com>
> > wrote:
> >
> > For me the physicality of much of the artworld is good and
> > necessary; it
> > reminds us we're flesh and blood, however prosthetic, that
> > the world is
> > physical and fragile and so much is close to extinction.
> > It creates
> > situations of face to face sociality which otherwise might
> > not exist. When
> > I've taught at art-schools I always looked towards the
> > painters and
> > ceramicists - not for the 'art' necessarily, but for their
> > immersion in
> > the substance of the planet, which seemed at times eerily
> > more real than
> > the hyperbolism of the media players, including myself.
> > I'm tired of this
> > ignoring of flesh and blood, the rare earths in our
> > goodies that are
> > killing people on other continents, the violent and
> > virtual umbrella of
> > structures like Google, Apple, Facebook, etc., as if our
> > world was
> > constituted by benign ghosts whose greatest sin might be
> > spying on us for
> > commercial gain.
> >
> > End of rant -
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> >
> >
> >
> >
> > --
> > *****************************
> > Pall Thayer
> > artist
> > http://pallthayer.dyndns.org
> > *****************************
> >
> >
> >
> >
> > --
> > *****************************
> > Pall Thayer
> > artist
> > http://pallthayer.dyndns.org
> > *****************************
> >
> >
>
> ==
> email archive http://sondheim.rupamsunyata.org/
> web http://www.alansondheim.org / cell 347-383-8552
> music: http://www.espdisk.com/alansondheim/
> current text http://www.alansondheim.org/sf.txt
> ==
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>
>
>
> --
> *****************************
> Pall Thayer
> artist
> http://pallthayer.dyndns.org
> *****************************
>
>
==
email archive http://sondheim.rupamsunyata.org/
web http://www.alansondheim.org / cell 347-383-8552
music: http://www.espdisk.com/alansondheim/
current text http://www.alansondheim.org/sf.txt
==
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