[NetBehaviour] New Article/Review - Data-Driven Artists And Their Critics
Bjørn Magnhildøen
noemata at gmail.com
Fri Nov 22 10:18:56 CET 2013
Regarding physicality, I'm not sure what it is, or rather what isn't.
What bothers me is a 'staging' of physicality, which then suggests it
didn't have much physicality in the first place. It's somehow treating
existence as a property. The artworld saying "The thing about this
thing is that it exists." The situation is already thingiverse.
And things are not necessarily fragile, even my clothes will survive
me, not to mention plastic gadgets, which makes you wonder how much
this material stress has to do with death. On the other hand, man's
creative nature... it uses whatever medium, physical or not... But in
this virtual world, staging something as physical seems all the more
compensatory, like a metaphor.
On 11/22/13, Alan Sondheim <sondheim at panix.com> wrote:
>
>
> Absolutely agree with you here; however in music, there are all sorts of
> issues ranging from digital / analog reproduction technologies through the
> connotations of musical composition in relation to jazz or other
> improvisations. One interesting thing that emerges in the phenomenology of
> improvisation - is that most of it can't be notated (for a lot of reasons
> not germane here); it's not codifiable but exists as ikonic (I think)
> within the realm of the uncanny. On the other hand, composition is also a
> form of programming, in an odd way maybe related to cat or echo commands
> (maybe not).
>
> People do attempt reproductions by the way, for better or worse - I've
> heard ancient musical notations revived through what might be dubious
> archeological processes...
>
> I agree about the frailty btw, and found years and years ago that my vrml
> creations no longer worked!
>
> - Alan
>
> On Thu, 21 Nov 2013, Pall Thayer wrote:
>
>> Alan, I don't think you're contradicting yourself. I think you're
>> displacing
>> the hand of the artist in coded work. The presented work doesn't truly
>> present the artist's "fingerprint" as would be the case in a painting or
>> moulded sculpture. Computer programmed work is inherently frail because
>> of
>> changes in technology. Look through Rhizome's archive of work. Much of it
>> is
>> non-functional because the technology has changed. If the original source
>> code is available, the work can be "re-interpreted" in the same way that
>> music is re-interpreted based on the notation. In code-based work, art
>> has
>> entered into the same realm as music where instructions exist but their
>> reproduction is dependent on the interpretation of the person who
>> re-interprets the work for contemporary hardware. If the original
>> instructions don't exist, the likelyhood that anyone would attempt a
>> reproduction are slim. No?
>>
>>
>> On Thu, Nov 21, 2013 at 9:38 PM, Alan Sondheim <sondheim at panix.com>
>> wrote:
>>
>>
>> Not necessarily better - the porousness of media work ensures
>> its
>> dissemination and occlusion of traditional notions of authorship
>> -
>>
>> On Thu, 21 Nov 2013, Pall Thayer wrote:
>>
>> > Oops... I just noticed that I suggested but didn't make my point.
>> The point
>> > is.... release your code. Tag a GPL license on to it and let it go.
>> Don't
>> > worry about someone "stealing" your ideas... if they do, you're
>> documented
>> > as being there first (the inspiration). If someone uses your code
>> and
>> > produces amazing work that elevates them to a superstardom that you
>> never
>> > had... be proud... not jealous. The fact is that they did it better.
>> C'est
>> > la vie.
>> >
>> >
>> > On Thu, Nov 21, 2013 at 7:49 PM, Pall Thayer <pallthay at gmail.com>
>> wrote:
>> > I agree that the physicality of art is necessary. Not
>> > necessarily for its physical properties (depends on the media)
>> > but rather for its conservation, its continued affect on
>> future
>> > generations of art. Art that has no physical property, be it
>> > through the work itself or documentation, will most likely be
>> > forgotten. No matter how important it was in its time. The
>> > physicality of code based art lies in the code. It is the only
>> > embodiment of such pieces that can potentially live beyond the
>> > technology they were created for.
>> > Pall
>> >
>> >
>> > On Thu, Nov 21, 2013 at 7:29 PM, Alan Sondheim <sondheim at panix.com>
>> > wrote:
>> >
>> > For me the physicality of much of the artworld is good and
>> > necessary; it
>> > reminds us we're flesh and blood, however prosthetic, that
>> > the world is
>> > physical and fragile and so much is close to extinction.
>> > It creates
>> > situations of face to face sociality which otherwise might
>> > not exist. When
>> > I've taught at art-schools I always looked towards the
>> > painters and
>> > ceramicists - not for the 'art' necessarily, but for their
>> > immersion in
>> > the substance of the planet, which seemed at times eerily
>> > more real than
>> > the hyperbolism of the media players, including myself.
>> > I'm tired of this
>> > ignoring of flesh and blood, the rare earths in our
>> > goodies that are
>> > killing people on other continents, the violent and
>> > virtual umbrella of
>> > structures like Google, Apple, Facebook, etc., as if our
>> > world was
>> > constituted by benign ghosts whose greatest sin might be
>> > spying on us for
>> > commercial gain.
>> >
>> > End of rant -
>> > _______________________________________________
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>> > NetBehaviour at netbehaviour.org
>> > http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>> >
>> >
>> >
>> >
>> > --
>> > *****************************
>> > Pall Thayer
>> > artist
>> > http://pallthayer.dyndns.org
>> > *****************************
>> >
>> >
>> >
>> >
>> > --
>> > *****************************
>> > Pall Thayer
>> > artist
>> > http://pallthayer.dyndns.org
>> > *****************************
>> >
>> >
>>
>> ==
>> email archive http://sondheim.rupamsunyata.org/
>> web http://www.alansondheim.org / cell 347-383-8552
>> music: http://www.espdisk.com/alansondheim/
>> current text http://www.alansondheim.org/sf.txt
>> ==
>> _______________________________________________
>> NetBehaviour mailing list
>> NetBehaviour at netbehaviour.org
>> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>>
>>
>>
>>
>> --
>> *****************************
>> Pall Thayer
>> artist
>> http://pallthayer.dyndns.org
>> *****************************
>>
>>
>
> ==
> email archive http://sondheim.rupamsunyata.org/
> web http://www.alansondheim.org / cell 347-383-8552
> music: http://www.espdisk.com/alansondheim/
> current text http://www.alansondheim.org/sf.txt
> ==
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