[NetBehaviour] Call for Chapters: New Opportunities for Artistic Practice in Virtual Worlds
netbehaviour
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Wed Jan 22 11:25:46 CET 2014
Call for Chapters: New Opportunities for Artistic Practice in Virtual Worlds
From: "Doyle, Denise (Dr)" <D.Doyle at WLV.AC.UK>
CALL FOR CHAPTER PROPOSALS
Proposal Submission Deadline: February 28, 2014
New Opportunities for Artistic Practice in Virtual Worlds
A book edited by Dr. Denise Doyle (University of Wolverhampton, UK)
To be published by IGI Global:
http://www.igi-global.com/publish/call-for-papers/call-details/1228
Introduction
Although virtual worlds remain unstable phenomena a substantial amount
of research continues to be undertaken within them and is reflected in
the number of disciplines that study them particularly in an
interdisciplinary context. Whilst there is already a history of artists
investigating new spaces and new technological forms this exploration
has continued more recently with sections of the artistic community
utilising virtual worlds as a new form, or a new potential artistic
space. Established real-world artists have explored virtual worlds as
environments for practice and a number of artists and designers have
continued to specifically work with Second Life to explore the potential
and limitations of the platform itself. A range of early key works and
other seminal works produced in Second Life still hold strong to be
scrutinised in the context of new technologies and for their
contribution in expanding our understanding and experience of virtual space.
Objective of the Book
The mission of the publication is to provide a coherent account of
artistic practices in virtual worlds and to consider the contribution
the Second Life platform has made in an historical, theoretical and
critical context within the field of art and technology and digital art.
The book will bring together a diverse group of stakeholders who have
yet to have a coherent dialogue on Second Life’s contribution to
artistic practice and will provide a platform to bring together artists
critical reflections on the work they have undertaken in the platform
and in other virtual worlds. Finally, the volume will examine the
specific features and characteristics of Second Life that contribute to
the virtual aesthetics and languages born out of the nature of
avatar-based interaction that have been developed by the artistic and
creative community.
Target Audience
The volume is intended for both artists and scholars in the fields of
digital art, art and technology, media arts history, virtual worlds,
games studies and a broader academic audience who are interested in the
history of art and technology and the philosophical implications of
virtual space. It will be an important study book for media arts, games
studies and virtual worlds studies students and will be a useful
resource as a historical and critical reference for new media art. The
book will be of value to the field of the philosophy of technology and
contribute to the continued theoretical discourse of physical and
virtual space.
Recommended topics include, but are not limited to, the following:
Artistic spaces for collaborative experiences MGandhi: Joseph DeLappe’s
Salt Satyagraha Project
The histories and technologies of the artistic imagination
Early artist pioneers in Second Life
The transreal: the politics and aesthetics of the virtual and physical
Art and performance in Second Life
Critical frameworks for the analysis of artworks in virtual worlds
Paul Sermon, telematics and Second Life
Art between worlds: artistic strategies of imagination and place
The Kritical Works in SL project
The phenomenological experience of the artist in virtual Worlds
Sound and aesthetics in virtual space
Virtual Sweat-shops: the politics of virtual world spaces
High art/Folk art practices
Lynn Hershman and the Presence project
Digital materialisations: from the virtual to the physical
Second Life: Ten years on
Artist as avatar; audience as avatar
Performance, Affect, Virtuality
Virtual worlds and media art histories
Submission Procedure
Researchers and practitioners are invited to submit on or before
February 28, 2014, a 2-3 page chapter proposal clearly explaining the
mission and concerns of his or her proposed chapter. Submissions should
be made through the link at the bottom of this page. Authors of accepted
proposals will be notified by March 15, 2014 about the status of their
proposals and sent chapter guidelines. Full chapters are expected to be
submitted by June 30, 2014. All submitted chapters will be reviewed on a
double-blind review basis. Contributors may also be requested to serve
as reviewers for this project.
Publisher
This book is scheduled to be published by IGI Global (formerly Idea
Group Inc.), publisher of the ìInformation Science Referenceî (formerly
Idea Group Reference), ìMedical Information Science Reference,î
ìBusiness Science Reference,î and ìEngineering Science Referenceî
imprints. For additional information regarding the publisher, please
visit www.igi-global.com. This publication is anticipated to be released
in 2015.
Important Dates
February 28, 2014: Proposal Submission Deadline
March 15, 2014: Notification of Acceptance
June 30, 2014: Full Chapter Submission
August 30, 2014: Review Results Returned
October 15, 2014: Final Acceptance Notification
October 30, 2014: Final Chapter Submission
Inquiries can be forwarded to
Dr. Denise Doyle
Faculty of Arts, MK Building
Molineux Street UNIVERSITY OF WOLVERHAMPTON WV1 1SB
Tel.: +44 1902 322 443
E-mail: D.Doyle at wlv.ac.uk
--------------
Sue Gollifer
University of Brighton
School of Art, Design and Media
Director of ISEA International Headquarters
http://www.isea-web.org/
info at isea-web.org
--------------
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