[NetBehaviour] Selling digital art
Rob Myers
rob at robmyers.org
Mon Nov 2 04:47:21 CET 2015
On 01/11/15 03:23 PM, Antonio Roberts wrote:
>
> My motivation behind this decision was my belief that the value of an
> artwork should not be based on scarcity.
+1
> If I had used expensive
> materials or if making multiples was labour intensive then I could see
> more justification in raising the price and producing less. However,
> in my case they were relatively inexpensive digital prints and so
> making multiples was less of a problem.
Treat it as tipping or patronage in return for a touch of the artist's aura?
> This presents a problem if I want to make more money from things like prints.
You can always do prints with those nicer materials (archival paper/inks
etc.) and charge more for those.
Or you can sign prints or provide certificates of authenticity -
https://www.flickr.com/photos/http_gallery/22348355411/
There are several startups that do blockchain-based editions of digital
works. ascribe for example:
https://www.ascribe.io/
(I've met some of the people from ascribe but don't have any involvement
with the project. Other services are available etc.)
that takes the prints out of the equation altogether. :-)
> Crowdfunding (patreon, kickstarter etc) has been suggested in the past
> but that is more about supporting the artist, not about making money
> directly from the artwork itself.
You could crowdfund the edition and have the prints as backer rewards at
various levels.
Crowdfunding works best with things that are events with a narrative
people can get involved with, so you'd probably need to do annual or
biannual crowdfunding events for projects or (groups of) editions.
You could also sell shares in a work/project/edition in return for e.g.
sponsorship mentions at shows (like at the end of a crowdfunded movie or
book).
- Rob.
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