[NetBehaviour] Selling digital art

Antonio Roberts antonio at hellocatfood.com
Mon Nov 2 13:53:38 CET 2015


> It's often been suggested to me that I try selling prints of some of my more
> visual pieces but I can't do it. In these pieces there is no final state...
> they run... on and on and on. It would completely defy the nature of the
> work to attempt to capture a single moment for a print.
Snap. Most of my work is video and people want stills from it.

I have thought about the possibility of people buying randomly
generated pieces. Or, they would pick a still from a generative piece
that would be printed. However, I don't think there are any existing
services that support this (and no, I can't set one up).

Antonio

On 2 November 2015 at 04:12, Pall Thayer <pallthay at gmail.com> wrote:
> It's often been suggested to me that I try selling prints of some of my more
> visual pieces but I can't do it. In these pieces there is no final state...
> they run... on and on and on. It would completely defy the nature of the
> work to attempt to capture a single moment for a print.
>
> I did sell a piece a few years ago that was installed on a computer that was
> set up solely to run that piece. It was a piece that used imagery from a
> live webcam. About 3 months later the webcam stopped working. I don't know
> if they ever got it running again.
>
> On Sun, Nov 1, 2015 at 10:47 PM Rob Myers <rob at robmyers.org> wrote:
>>
>> On 01/11/15 03:23 PM, Antonio Roberts wrote:
>> >
>> > My motivation behind this decision was my belief that the value of an
>> > artwork should not be based on scarcity.
>>
>> +1
>>
>> > If I had used expensive
>> > materials or if making multiples was labour intensive then I could see
>> > more justification in raising the price and producing less. However,
>> > in my case they were relatively inexpensive digital prints and so
>> > making multiples was less of a problem.
>>
>> Treat it as tipping or patronage in return for a touch of the artist's
>> aura?
>>
>> > This presents a problem if I want to make more money from things like
>> > prints.
>>
>> You can always do prints with those nicer materials (archival paper/inks
>> etc.) and charge more for those.
>>
>> Or you can sign prints or provide certificates of authenticity -
>>
>> https://www.flickr.com/photos/http_gallery/22348355411/
>>
>> There are several startups that do blockchain-based editions of digital
>> works. ascribe for example:
>>
>> https://www.ascribe.io/
>>
>> (I've met some of the people from ascribe but don't have any involvement
>> with the project. Other services are available etc.)
>>
>> that takes the prints out of the equation altogether. :-)
>>
>> > Crowdfunding (patreon, kickstarter etc) has been suggested in the past
>> > but that is more about supporting the artist, not about making money
>> > directly from the artwork itself.
>>
>> You could crowdfund the edition and have the prints as backer rewards at
>> various levels.
>>
>> Crowdfunding works best with things that are events with a narrative
>> people can get involved with, so you'd probably need to do annual or
>> biannual crowdfunding events for projects or (groups of) editions.
>>
>> You could also sell shares in a work/project/edition in return for e.g.
>> sponsorship mentions at shows (like at the end of a crowdfunded movie or
>> book).
>>
>> - Rob.
>>
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>
> --
> P Thayer, Artist
> http://pallthayer.dyndns.org
>
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============================
antonio at hellocatfood.com
http://www.hellocatfood.com
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