[NetBehaviour] Selling digital art

Patrick Lichty pl at voyd.com
Mon Nov 2 17:46:43 CET 2015


Without sounding condescending, this is an age-old conversation which got
fired up with Claire Bishop¹s essay in the ArtForum 50th Anniversary
issue. 
https://artforum.com/inprint/issue=201207&id=31944&pagenum=0

The postinternet crowd replied to this with objects referring to digital
art and the Internet in traditional forms.
In many ways, ISEA 2015 signalled both the closest thing to transparency
with the Contemporary and a severe distancing from electronic forms
(Randall Packer).
How to monetize or collect?
Honestly, I have been selling Jacquard weavings, prints, and electronic
objects (Device art, Kusahara) that need only power and should run decades.

There are plenty of strategies for objective digital art and their
dissemination, but I haven¹t seen much new lately.
I seriously believe that digital art may take decades for inclusion,
except perhaps for decades-old standards like GIF graphics.

On 11/2/15, 5:07 PM, "Gretta Louw" <gretta.elise.louw at gmail.com> wrote:

>Some works are right for printing and that¹s fine - but others aren¹t. In
>these cases I think the biggest problem is the lack of good hardware
>options for showing the digital/moving image works (affordable, stable,
>reliable). 
>
>Something that I¹m experimenting with at the moment, is how much people
>are willing to pay for a commissioned digital portrait, see the website
>here: http://www.gifportrait.net/
>Obviously working on a commission basis, with some creative input from
>the buyer, is not always desirable or feasible, but I do wonder whether a
>similar model might work - a series of works, say, that get revealed
>piece by piece as they are purchased.
>
>In a way, I also think it¹s our responsibility to show people how they
>can best purchase, hang, display our work (if that¹s something that is
>important for the artist at that time or for that project, which it isn¹t
>always). So, this would mean providing examples and perhaps even tips on
>what hardware works best etc. I mean, of course it would be ideal if a
>gallery or dealer would do this for usŠ
>
>Gretta
>
>> On 02 Nov 2015, at 13:53, Antonio Roberts <antonio at hellocatfood.com>
>>wrote:
>> 
>>> It's often been suggested to me that I try selling prints of some of
>>>my more
>>> visual pieces but I can't do it. In these pieces there is no final
>>>state...
>>> they run... on and on and on. It would completely defy the nature of
>>>the
>>> work to attempt to capture a single moment for a print.
>> Snap. Most of my work is video and people want stills from it.
>> 
>> I have thought about the possibility of people buying randomly
>> generated pieces. Or, they would pick a still from a generative piece
>> that would be printed. However, I don't think there are any existing
>> services that support this (and no, I can't set one up).
>> 
>> Antonio
>> 
>> On 2 November 2015 at 04:12, Pall Thayer <pallthay at gmail.com> wrote:
>>> It's often been suggested to me that I try selling prints of some of
>>>my more
>>> visual pieces but I can't do it. In these pieces there is no final
>>>state...
>>> they run... on and on and on. It would completely defy the nature of
>>>the
>>> work to attempt to capture a single moment for a print.
>>> 
>>> I did sell a piece a few years ago that was installed on a computer
>>>that was
>>> set up solely to run that piece. It was a piece that used imagery from
>>>a
>>> live webcam. About 3 months later the webcam stopped working. I don't
>>>know
>>> if they ever got it running again.
>>> 
>>> On Sun, Nov 1, 2015 at 10:47 PM Rob Myers <rob at robmyers.org> wrote:
>>>> 
>>>> On 01/11/15 03:23 PM, Antonio Roberts wrote:
>>>>> 
>>>>> My motivation behind this decision was my belief that the value of an
>>>>> artwork should not be based on scarcity.
>>>> 
>>>> +1
>>>> 
>>>>> If I had used expensive
>>>>> materials or if making multiples was labour intensive then I could
>>>>>see
>>>>> more justification in raising the price and producing less. However,
>>>>> in my case they were relatively inexpensive digital prints and so
>>>>> making multiples was less of a problem.
>>>> 
>>>> Treat it as tipping or patronage in return for a touch of the artist's
>>>> aura?
>>>> 
>>>>> This presents a problem if I want to make more money from things like
>>>>> prints.
>>>> 
>>>> You can always do prints with those nicer materials (archival
>>>>paper/inks
>>>> etc.) and charge more for those.
>>>> 
>>>> Or you can sign prints or provide certificates of authenticity -
>>>> 
>>>> https://www.flickr.com/photos/http_gallery/22348355411/
>>>> 
>>>> There are several startups that do blockchain-based editions of
>>>>digital
>>>> works. ascribe for example:
>>>> 
>>>> https://www.ascribe.io/
>>>> 
>>>> (I've met some of the people from ascribe but don't have any
>>>>involvement
>>>> with the project. Other services are available etc.)
>>>> 
>>>> that takes the prints out of the equation altogether. :-)
>>>> 
>>>>> Crowdfunding (patreon, kickstarter etc) has been suggested in the
>>>>>past
>>>>> but that is more about supporting the artist, not about making money
>>>>> directly from the artwork itself.
>>>> 
>>>> You could crowdfund the edition and have the prints as backer rewards
>>>>at
>>>> various levels.
>>>> 
>>>> Crowdfunding works best with things that are events with a narrative
>>>> people can get involved with, so you'd probably need to do annual or
>>>> biannual crowdfunding events for projects or (groups of) editions.
>>>> 
>>>> You could also sell shares in a work/project/edition in return for
>>>>e.g.
>>>> sponsorship mentions at shows (like at the end of a crowdfunded movie
>>>>or
>>>> book).
>>>> 
>>>> - Rob.
>>>> 
>>>> _______________________________________________
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>>> 
>>> --
>>> P Thayer, Artist
>>> http://pallthayer.dyndns.org
>>> 
>>> _______________________________________________
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>> 
>> 
>> 
>> -- 
>> ============================
>> antonio at hellocatfood.com
>> http://www.hellocatfood.com
>> ============================
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