[NetBehaviour] Set of rules, online interactions and feminism: Interview with Angela Washko
furtherfielder at gmail.com
Tue Oct 13 13:20:14 CEST 2015
Set of rules, online interactions and feminism: Interview with Angela Washko
Filippo Lorenzin interviews artist Angela Washko about her performances
within the virtual space of World of Warcraft, the connections with
situationism and feminism.
Angela Washko is an artist, writer and facilitator devoted to creating new
forums of discussions in spaces most hostile towards feminism. She is a
Visiting Assistant Professor at Carnegie Mellon University. Since 2012,
Washko has also been facilitating The Council on Gender Sensitivity and
Behavioral Awareness in World of Warcraft, her most known project: it’s a
series of actions taken within the virtual space of World of Warcraft
(“WoW”), an online video game set in a fantasy universe in which people
play as orcs, knights and wizards. Her research is focused on the social
relations between the gamers, with great attention towards on how these
relate with feminism and women, who are becoming more and more numerous
between the players of this game. Washko investigates also how design
elements of the game influence the relationships of the people who inhabit
it; it’s a social study on a community expanding more and more widely, and
acts within a limited set of rules designed by video game producers.
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