[NetBehaviour] Digimag Journal 79 | E-Waste and the Art of Scraping | Call for papers

Marco Mancuso mk.digicult at gmail.com
Thu Jun 14 13:50:46 CEST 2018


Call for Papers
Deadline: 15 August 2018

Many are the environmental issues we are currently facing, and some of them
are directly linked to the overproduction of electronic and technological
devices. Recent technological developments have undoubtedly produced an
excessive amount of electronic waste (e-waste), due to the planned material
obsolescence in the IT industry. This generates an exponential growing of
e-waste with related implications in terms of management of discarded
materials, recycling resources and impact on environment as well as human

The United Nations Environment Program (UNEP, 2015) classified e-waste into
six different categories: temperature exchange equipment, screens, lamps,
large equipment, small equipment, and small information and
telecommunication devices. In short, almost any item with circuitry,
electrical components, with power or battery supply, can be a potential
source of e-waste.

Electronic and plastic materials of different nature and origin, have been
the object of artistic practices since at least 15 years. The idea of
considering electronic waste not as an obsolescent and worthless material,
but rather as a potential creative element, is being discussed in the
contemporary artistic debate.

In this regards, the research of Benjamin Gaulon and the project Recyclism
are particularly interesting, as well as all the collaborative practices at
the intersection between hacking and the DIY production. They all focus on
the phenomena of planned obsolescence produced by ICT companies and
consumers and on the dynamics of desire towards technological devices
(including property, privacy and non-sharing issues).

What has been questioned here are the expressive possibilities offered by
the creative practices of recycling and its possible applications in
different productive fields (art of course, but also product & fashion
design, architecture, object-data integration practices in the IOT,
augmented realities). Unexpected developments are therefore expected in the
next few years around the idea of obsolescence and memory (both hardware
and software).

So a call for urgent e-waste plan is demanded and many subjects can be
potentially involved. Consequently, several questions are arising:

- What is the role of artists and designers in this context?
- Which innovative strategies and solutions the tech industry could provide
- What is the current approach to this issue within the artistically and
academic sector?
- What are the ethics of e-waste management?
- How art and design can make the practices of electronic pollution more
visible and manifest, in order to move people and governments toward
concrete actions?

The publication is curated by:
Marco Mancuso and Silvia Bertolotti

To answer to the call and join the publication, please write at:
journal at digicult.it

Guidelines and details:
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