[NetBehaviour] VR literature -- Edward Picot and Mez Breeze

Mez Breeze netwurker at gmail.com
Thu Jan 10 21:03:46 CET 2019


Hi Simone, Edward, All [Happy NYs to you fabbo NBers too].

That's excellent Simone, very keen to show "A Place Called Ormalcy" as part
of SiSM at both festivals - let's move chatting about the logistics to
backchannel [by the way recieved some very good news about the project
yesterday - it's been shortlisted <https://t.co/FXBGKXr33C> in the 2018 New
Media Prize! Exciting stuff].

Warmly,
Mez

On Tue, Jan 8, 2019 at 2:23 AM Simone Hutchinson via NetBehaviour <
netbehaviour at lists.netbehaviour.org> wrote:

> Dear Edward,
>
> Thank you for your reply and those links. I will follow those up, and
> shall let you know how I get on.
>
> Dear Mez,
>
> I am smiling broadly at seeing your reply -- nice to know you read this
> list too. I have been digesting your comments sent by email. It's a new
> year now and Rich and Pam from Hedera Felix have been meeting with me
> recently to discuss the two festivals we're going to be at this year. It's
> possible that we could present SisM at one or even both festivals, tech
> notwithstanding. I'll be emailing shortly. :)
>
> Best wishes and a Happy New Year to you both
>
> Simone
>
> *Simone Hutchinson*
> *Editor*
>
> SfEP:        https://www.sfep.org.uk/directory/simone-hutchinson
> GEN:        https://www.edit-glasgow.org.uk/member/simone-hutchinson/
> LinkedIn:   https://www.linkedin.com/in/simone-hutchinson/
> Twitter:      @dreamofmerle <http://www.twitter.com/dreamofmerle>
>
>
>
> On Wed, 19 Dec 2018 at 11:00, <netbehaviour-request at lists.netbehaviour.org>
> wrote:
>
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>> Today's Topics:
>>
>>    1. VR literature dissemination (Simone Hutchinson)
>>    2. Re: VR literature dissemination (Edward Picot)
>>    3. Re: VR literature dissemination (Mez Breeze)
>>    4. techne, terz (Alan Sondheim)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Tue, 18 Dec 2018 11:46:34 +0000
>> From: Simone Hutchinson <simone.hutchinson at gmail.com>
>> To: netbehaviour at lists.netbehaviour.org
>> Subject: [NetBehaviour] VR literature dissemination
>> Message-ID:
>>         <CAKiHYsH7qXh1SsYEr9eEUECwmNUpffMY-HJzbq=
>> Gj38yCrj6uA at mail.gmail.com>
>> Content-Type: text/plain; charset="utf-8"
>>
>> Hi all,
>>
>> Earlier this year I founded a small independent press called Hedera Felix.
>> We have one publication at the moment, a bi-annual print magazine for
>> weird
>> and experimental fiction and art (Mycelia). The magazine has a digital
>> sister publication called SisM, which is being prepared now. We had a
>> wonderful VR literature work submitted to us for it, but I've run into
>> problems working out how to make it viewable for my readers.
>>
>> The VR literature piece is already viewable online at the artist's
>> website,
>> accessible as YouTube videos. So, you can explore the 3D videos as 3D
>> models if you don't have a VR headset, although the experience is not very
>> exciting. This is obviously not the best way to enjoy the work, but it
>> seems to be the *only* way if don't have a headset.
>>
>> I bought Google Cardboard to test out viewing the works on my phone. But
>> it
>> doesn't work. I've tried Firefox, Chrome, Chrome Canary: when I use
>> Cardboard, the pointer doesn't activate the hotspots on the 3D video.
>>
>> I am wondering how many of you use VR literature and if you do, can you
>> offer me any insights as to how I am to expect my audience to experience
>> the work if they do not have expensive VR headsets such as Oculus/Daydream
>> etc?
>>
>> If Cardboard doesn't cut it, how can VR literature be disseminated?
>>
>> When I was discussing this project months ago, people were excited. They
>> commented on how bizarre it is that in all these years of interactive
>> digital technologies, digital literature remains primitive if not
>> downright
>> awkward and uninspiring. Surely there is something I've overlooked that
>> can
>> make the VR literature work on mobiles?
>>
>> Sorry for the general frustration expressed.
>>
>> In anticipation...
>>
>> *Simone Hutchinson*
>> *Editor*
>>
>> SfEP:        https://www.sfep.org.uk/directory/simone-hutchinson
>> GEN:        https://www.edit-glasgow.org.uk/member/simone-hutchinson/
>> LinkedIn:   https://www.linkedin.com/in/simone-hutchinson/
>> Twitter:      @dreamofmerle <http://www.twitter.com/dreamofmerle>
>> -------------- next part --------------
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>>
>> ------------------------------
>>
>> Message: 2
>> Date: Tue, 18 Dec 2018 17:47:20 +0000
>> From: Edward Picot <julian.lesaux at gmail.com>
>> To: netbehaviour at lists.netbehaviour.org
>> Subject: Re: [NetBehaviour] VR literature dissemination
>> Message-ID: <92e99f5b-b16c-4ee6-c294-860aa85705b1 at edwardpicot.com>
>> Content-Type: text/plain; charset="utf-8"; Format="flowed"
>>
>> Dear Simone,
>>
>> Interesting post! Hopefully somebody on here will be able to help you;
>> but if not, you could try Chris Joseph (https://chrisjoseph.org/) or
>> Andy Campbell (https://dreamingmethods.com/). They're both really good
>> with the technical stuff, and pretty helpful. There are contact forms on
>> their websites.
>>
>> Best wishes,
>>
>> Edward
>>
>> On 18/12/2018 11:46, Simone Hutchinson via NetBehaviour wrote:
>> > Hi all,
>> >
>> > Earlier this year I founded a small independent press called Hedera
>> > Felix. We have one publication at the moment, a bi-annual print
>> > magazine for weird and experimental fiction and art (Mycelia). The
>> > magazine has a digital sister publication called SisM, which is being
>> > prepared now. We had a wonderful VR literature work submitted to us
>> > for it, but I've run into problems working out how to make it viewable
>> > for my readers.
>> >
>> > The VR literature piece is already viewable online at the artist's
>> > website, accessible as YouTube videos. So, you can explore the 3D
>> > videos as 3D models if you don't have a VR headset, although the
>> > experience is not very exciting. This is obviously not the best way to
>> > enjoy the work, but it seems to be the *only* way if don't have a
>> headset.
>> >
>> > I bought Google Cardboard to test out viewing the works on my phone.
>> > But it doesn't work. I've tried Firefox, Chrome, Chrome Canary: when I
>> > use Cardboard, the pointer doesn't activate the hotspots on the 3D
>> video.
>> >
>> > I am wondering how many of you use VR literature and if you do, can
>> > you offer me any insights as to how I am to expect my audience to
>> > experience the work if they do not have expensive VR headsets such as
>> > Oculus/Daydream etc?
>> >
>> > If Cardboard doesn't cut it, how can VR literature be disseminated?
>> >
>> > When I was discussing this project months ago, people were excited.
>> > They commented on how bizarre it is that in all these years of
>> > interactive digital technologies, digital literature remains primitive
>> > if not downright awkward and uninspiring. Surely there is something
>> > I've overlooked that can make the VR literature work on mobiles?
>> >
>> > Sorry for the general frustration expressed.
>> >
>> > In anticipation...
>> >
>> > *Simone Hutchinson*
>> > *Editor*
>> >
>> > SfEP: https://www.sfep.org.uk/directory/simone-hutchinson
>> > GEN: https://www.edit-glasgow.org.uk/member/simone-hutchinson/
>> > LinkedIn: https://www.linkedin.com/in/simone-hutchinson/
>> > Twitter: @dreamofmerle <http://www.twitter.com/dreamofmerle>
>> >
>> >
>> > _______________________________________________
>> > NetBehaviour mailing list
>> > NetBehaviour at lists.netbehaviour.org
>> > https://lists.netbehaviour.org/mailman/listinfo/netbehaviour
>>
>>
>> -------------- next part --------------
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>>
>> ------------------------------
>>
>> Message: 3
>> Date: Wed, 19 Dec 2018 06:51:06 +1100
>> From: Mez Breeze <netwurker at gmail.com>
>> To: NetBehaviour for networked distributed creativity
>>         <netbehaviour at lists.netbehaviour.org>
>> Subject: Re: [NetBehaviour] VR literature dissemination
>> Message-ID:
>>         <
>> CAG9+UiF-p5m4Msqx9z87Lrgw3XXutALQgRgAtbh8ReJeAmxDKw at mail.gmail.com>
>> Content-Type: text/plain; charset="utf-8"
>>
>> Hiya Simone,
>>
>> See your inbox. :) [For others that might be curious kittens, it's one of
>> my VR Lit works that's being shown via SisM].
>>
>> Cheers,
>> Mez
>> --
>> mezbreezedesign.com
>>
>> On Tue, Dec 18, 2018 at 10:47 PM Simone Hutchinson via NetBehaviour <
>> netbehaviour at lists.netbehaviour.org> wrote:
>>
>> > Hi all,
>> >
>> > Earlier this year I founded a small independent press called Hedera
>> Felix.
>> > We have one publication at the moment, a bi-annual print magazine for
>> weird
>> > and experimental fiction and art (Mycelia). The magazine has a digital
>> > sister publication called SisM, which is being prepared now. We had a
>> > wonderful VR literature work submitted to us for it, but I've run into
>> > problems working out how to make it viewable for my readers.
>> >
>> > The VR literature piece is already viewable online at the artist's
>> > website, accessible as YouTube videos. So, you can explore the 3D
>> videos as
>> > 3D models if you don't have a VR headset, although the experience is not
>> > very exciting. This is obviously not the best way to enjoy the work,
>> but it
>> > seems to be the *only* way if don't have a headset.
>> >
>> > I bought Google Cardboard to test out viewing the works on my phone. But
>> > it doesn't work. I've tried Firefox, Chrome, Chrome Canary: when I use
>> > Cardboard, the pointer doesn't activate the hotspots on the 3D video.
>> >
>> > I am wondering how many of you use VR literature and if you do, can you
>> > offer me any insights as to how I am to expect my audience to experience
>> > the work if they do not have expensive VR headsets such as
>> Oculus/Daydream
>> > etc?
>> >
>> > If Cardboard doesn't cut it, how can VR literature be disseminated?
>> >
>> > When I was discussing this project months ago, people were excited. They
>> > commented on how bizarre it is that in all these years of interactive
>> > digital technologies, digital literature remains primitive if not
>> downright
>> > awkward and uninspiring. Surely there is something I've overlooked that
>> can
>> > make the VR literature work on mobiles?
>> >
>> > Sorry for the general frustration expressed.
>> >
>> > In anticipation...
>> >
>> > *Simone Hutchinson*
>> > *Editor*
>> >
>> > SfEP:        https://www.sfep.org.uk/directory/simone-hutchinson
>> > GEN:        https://www.edit-glasgow.org.uk/member/simone-hutchinson/
>> > LinkedIn:   https://www.linkedin.com/in/simone-hutchinson/
>> > Twitter:      @dreamofmerle <http://www.twitter.com/dreamofmerle>
>> >
>> > _______________________________________________
>> > NetBehaviour mailing list
>> > NetBehaviour at lists.netbehaviour.org
>> > https://lists.netbehaviour.org/mailman/listinfo/netbehaviour
>> >
>>
>>
>> --
>> | mezbreezedesign.com
>> -------------- next part --------------
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>> >
>>
>> ------------------------------
>>
>> Message: 4
>> Date: Tue, 18 Dec 2018 23:05:23 -0500 (EST)
>> From: Alan Sondheim <sondheim at panix.com>
>> To: NetBehaviour for networked distributed creativity
>>         <netbehaviour at lists.netbehaviour.org>
>> Subject: [NetBehaviour] techne, terz
>> Message-ID: <alpine.NEB.2.21.1812182305120.3607 at panix3.panix.com>
>> Content-Type: text/plain; charset=US-ASCII; format=flowed
>>
>>
>> techne, terz
>>
>> http://www.alansondheim.org/techne.jpg
>>
>> the art of reading, the art of music, the art of dance,
>> the art of problems, the art of withdrawal, the problem
>> of dance, the problem of the movement of limbs, the art
>> of the dance of fingers, the gestures of fingers, the
>> art of the terz guitar, the art of the antique martin,
>> the demonstration of the terz, the occlusion of the
>> demonstration, the screen of the text, the techne of the
>> reading of the screen, the textual screed, the screed
>> abaft of the terz player, epiphany of the sped soiree
>>
>>
>>
>> ------------------------------
>>
>> Subject: Digest Footer
>>
>> _______________________________________________
>> NetBehaviour mailing list
>> NetBehaviour at lists.netbehaviour.org
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>> ------------------------------
>>
>> End of NetBehaviour Digest, Vol 408, Issue 1
>> ********************************************
>>
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-- 
| mezbreezedesign.com
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