[NetBehaviour] Swayze Effect - Thursday 12th September

Max Dovey maxdovey at gmail.com
Thu Sep 5 11:07:52 CEST 2019

For any London folk this show opens next Thursday at Platform Southwark,
hopefully see some of you there -

Agorama (Alejandro Ball, Inês Costa, Max Dovey and Anna Viani), we are very
excited to announce our next exhibition Swayze Effect, opening in London on
Thursday 12th September. It'd be great to see you there!
Please find the press release here below, thanks!

Swayze Effect

Hazel Brill, James Irwin and Tamara Kametani
Curated by Agorama
12 Sep—21 Sep 2019

The sensation of having no tangible relationship with your surroundings
despite feeling
embodied in the virtual world*

Swayze effect presents the works produced as a result of Agorama’s Artistic
Residencies &
Exhibitions Programme. Hazel Brill, James Irwin and Tamara Kametani were
invited to use
Agorama’s studio at Raven Row from April 2019 to conceive new work informed
technology. Through collaboration and computer programming, this residency
aimed to
provide the artists with access to digital tools for the development of
their practices.

Using emerging technologies such as augmented reality, machine learning and
mapping, the artists trace, transform and track bodily movements from the
physical to the
digital. The term ‘Swayze effect’ is used in virtual reality design to
describe the struggle of
affecting virtual or digital environments with embodied feedback and
physical presence.
All the works in the exhibition suggest an intervention into an interface –
possible ways of
navigating and experiencing the world around us through augmented

Hazel Brill used her residency to experiment with animating characters,
applying machine
learning and game engines to generate locomotion processes such as climbing
crawling. She invites the viewer to step into a rendered plateau inhabited
by biomorphic organisms that move, interact and grow through reinforcement
algorithms. Tamara Kametani has spent the last three months attempting to
hunt down a
Google Street View car, inspired by a previous accidental encounter with it
in 2017. In an
effort to assert some form of control over her virtual depiction, the
artist used her body as
a disruptive tool, devising an on-going game of deception with Google in
order to ‘hack’ its
global scope in the most analogue way possible – physical human
interference. James
Irwin makes use of augmented reality to delineate the space between bodies
in physical
spaces and their digital facsimiles, questioning the fragmentation of
identity in the virtual
realm. Throughout his residency, Irwin used video to document his
reflection and
manipulated those recordings through various filter degradation effects,
simulating an
augmented reality environment to encapsulate digital loss. By inviting the
viewer to
experience his robotic mirror sculpture, Irwin aims to trap one’s gaze in
this reflective mise
en abyme – a corroded landscape.

* Burdette, M. ‘The Swayze Effect’ Story Studio Blog Website.

Thurs—Sun 11am-6pm
1 Joan St, South Bank, London SE1 8BS
Enquiries: admin at agorama.org.uk mailto:admin at agorama.org.uk

instagram: @platformsouthwark

Agorama is Alejandro Ball, Inês Costa, Max Dovey and Anna Viani, a London
based collective of
creative practitioners focusing on the critical exploration of digital
network culture through public
events, artist residencies, exhibitions and collective research groups.

Hazel Brill is an artist who works across video, animation, sound,
sculpture, text and performance.
She is interested in creating ‘shows’ that merge disparate contexts and
digressive narratives,
playing with storytelling in popular culture. http://www.hazelbrill.com/

Tamara Kametani is interested in the role technology plays in the
construction of historical
narratives, with the complex relationship between aesthetics and politics
being at the core of the
inquiry in her practice. Her practice is largely informed by local and
global current affairs and spans
photography, video, and installation. https://www.tamarakametani.com/

James Irwin uses digital media, printmaking, sculpture, sound and moving
image to rework and
manipulate content from on and offline sources to shift or skew the
relationship between the
physical world and its digital image. His work investigates the capacity of
physical and digital media
to evoke/provoke authentic experience in a post truth context where anxiety
and uncertainty
become valid or unavoidable creative positions. http://www.jamesirwin.net

Agorama Server Co-op

Rebecca's Flat
56a Artillary Lane
E1 7LS



Max Dovey



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