[NetBehaviour] Piksel21 -Reboot me softly- workshops

220hex gif at 220hex.org
Wed Nov 17 10:26:21 CET 2021

Sorry for x-posting

Piksel21 -Reboot me softly- workshops 


To sign up send an email to: piksel21(at)piksel(dot)no
All workshops are free to attend.

This year Piksel adds to the regular Piksel festival workshops and the
Piksel Kidz Lab edition, a new initiative in collaboration with Bergen
Dansesenter – resource centre for dance in Vestland and PRODA. The new
program “Performing arts Workshops, electronics and free/libre
technologies applied to the performing arts.” consists in a workshops
program for performers, choreographers, actors, artistic directors and
theatre art technicians, and general public interested on the use of
digital tools applied to interaction, sound, light, devices control,
robotics, etc. with free technologies! As a result of the collaboration
with the Critical Engineering Working -group we welcome 2 other
workshops “Selfhosted” and Hotglue by Danja Vasiliev, Sarah Grant and
Bengt Sjölén.

Ephemer(e)ality Capture: Glitching Photogrammetry – Tom Milnes
10am-1pm - online(BBB2)
Ephemer(e)ality Capture is a practice-based workshop in which
participants hack, disturb and glitched the parameters of
photogrammetry. Participants use free or open-source 3D scanning apps
and software (which they can access online) to scan reflective,
invisible, specular, refractive, or ‘ephemeral’ objects and materials
to create images that actively confuse the imaging algorithm.

Audiovisual creation in Pure Data/GEM using [ARRAST_VJ] – Bruno Rohde
10am-1pm - online(BBB1)
This workshop introduces the basic and creative uses of
**[ARRAST_VJ]**, a free software for audiovisual creation that enables
real time manipulation of videoclips (with sound), images and cameras,
and also the creation of interactive compositions, which may be stored,
reproduced and exported.

A Butterfly in an Analog Computer – Wolfgang Spahn
11am-1pm - Studio 207
Generating chaotic signals, noise and sound with an analogue computer
and Chua circuit, learning the basic functions of an analogue computer
along the way.

Mellite – an environment for creating experimental computer-based music
and sound art – Hanns Holger Rutz
11am-1pm - online (BBB1)

__Mellite__ is an open source application that aims to be an
environment both for the composition and creation as well as for the
performance and exhibition of computer based music and sound art. In
general, participants should have some basic experience with a
programming language, knowing how sound synthesis works in
SuperCollider is advantageous but not mandatory.

Simple WebXR with AR.js and Model-Viewer – tacacocodin
11am-12:30pm - online (BBB2)
Covering the basic and recommended settings for having simple AR web
applications. In this case, Modelviewer for using Android's ARCore and
iOS's ARKit native frameworks and AR.js for simple marker tracking.

Jeu Videa – Natacha Roussel/Amelie Dumont
12.30pm-2pm - online (BBB2)
Exploring collectively, feminist and intersectional possibilities of
vide-a game by learning Godot Engine software. Since the episode of
“Gamergate” a few years ago, and partly thanks to the work of feminist
academics such as: Anita Sarkeesian (feminist frequency), among others,
we now have a better understanding of gender relations in video games.
So far there is still very few attempts to develop a video game format
that captures feminist and collaborative principles, by transforming
the modalities of video games.

You and I, You and Me by Mindaugas Gapsevicius (LT)
18th of November – 12-14h

Responsive Body | Responsive Technology Workshop by Kenneth Flak (NO)
and Külli Roosna (EE)
20th of November – 10-14h

Hotglue by Danja Vasiliev, Sarah Grant 
3-4- dec – 2 hours at day
Hotglue is a FOSS “What you see is what you get” editor for the web.
Created in 2010, it currently uses files on the server it is installed
to hold the users’ data. 

SELFHOSTED by Bengt Sjölén and Danja Vasiliev  @ servus.at-BBB1
10-11dec – 2 hours at day
Decentralise! This 4 hours walks participants through the process of
setting up their very own server on the Internet, complete with
webmail, cloud, VPN, gallery and website services, scalable to hundreds
or thousands of users.

Piksel KidZ Lab: Powerful textile and soft electronics by Hillevi
Munthe (NO)
27 dec- 1 Nov 
An introductory course for all ages in electronic textiles and how to
design your own simple circuits.

@ Studio 207 / Strandgaten 207
A Butterfly in an Analog Computer by Wolfgang Spahn

@ servus.at-BBB1 – to register send an email to
Audiovisual creation in Pure Data/GEM using [ARRAST_VJ] by Bruno Rohde
Ephemer(e)ality Capture: Glitching Photogrammetry by Tom Milnes

@ servus.at-BBB2 - to register send an email to
Mellite – an environment for creating experimental computer-based music
and sound art by Hanns Holger Rutz
Jeu Videa by Natacha Roussel and Amelie Dumont
Simple WebXR with AR.js and Model-Viewer by Tacacocodin

@ Bergen Dansesenter / Georgernes Verft 12
Performing Arts Workshops; You and I, You and Me by Mindaugas
Gapsevicius, and, Responsive Body - Responsive Technology by Kenneth
Flak and Külli Roosna.

@ Studio 207 / Strandgaten 207
Piksel KidZ Lab: Powerful textile and soft electronics by the Norwegian
artist Hillevi Munthe (NO)

Piksel Festival 2021 will take place from 18th-21st of November at
different venues across Bergen, with 2 main Exhibitions, 3 concert
nights, workshops and artists presentations and the CEWG seminar. 

Piksel festival is an international network and annual event for
Electronic Art and Technological Freedom. For Accreditation and Press
Passes, please visit us at Studio 207, or send an email to

More info and full program at http://21.piksel.no

Piksel21 is supported by the Municipality of Bergen, Arts Council
Norway, Vestland Fylkeskommune. Piksel21 collaborates with APO33,
Bergen Dansesenter, PRODA, Lydgalleriet, Critical Engineering Working
Group, Kulturhuset, BIT Teatergarasjen, Servus.at, LiveLab, Culturhub,
TopLab and Mur.at.

Piksel is an international event for artists and developers working
with free and open technologies in artistic practice. Part workshop,
part festival, it is organized in Bergen, Norway, and involves
participants from more than a dozen countries exchanging ideas, coding,
presenting art and software projects, doing workshops,
performances and discussions on the aesthetics and politics of free
technologies & art.


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